Frostgrave_-_Mini-Expansion_03_-_Into_the_Breeding_Pits_converted_from_epub.pdf

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C
ONTENTS
Introduction
Underground Exploration
Table Set-Up
Lighting
Random Encounters
Traps
Secret Passages
New Magic
Beastcrafters
The Elixir of the Beastcrafter
New Spells
Beastcrafter Spells
Animal Manipulation
Animal Mutation
Reaction Spells
Capture Incantation
Deflect
Elemental Lash
Flash
Slowfall
Lost Spells
Nightmare
New Soldiers
Trap Expert
Tunnel Fighter
Scenarios
The Moving Maze
Here Comes the Flood
The Breeding Pit
The Rats in the Walls
Mating Season
New Treasure
Bestiary
Amplipede
Basilisk
Devourer
Giant Worm
Gnoll
Hydra
Hyena
Minotaur
Sewer Slime
Two-Headed Troll
Vaplorhine
Violent Fungus
I
NTRODUCTION
Welcome to
Into the Breeding Pits,
the second print supplement for
Frostgrave: Fantasy
Wargames in the Frozen City.
With this book, players can lead their warbands into the
vast network of catacombs, tunnels, sewers, and dungeons that run beneath the streets
of Frostgrave. It was in these dark confines that the ancient wizards known as
Beastcrafters experimented on living creatures, creating strange hybrids and deadly
monsters, many of which still roam the forgotten passageways. It is a dark, deadly
place, filled with traps both magic and mundane, and hideous creatures that rarely, if
ever, venture to the surface.
This supplement is designed to present players with a host of new rules to bring more
variety and tactical challenges to their games of
Frostgrave.
The first section presents
guidelines for setting games underground, including rules for traps and secret passages.
It also includes new rules for random encounters that represent how easily creatures
that live in darkness can stalk their prey underground.
The book also contains many new options for wizards and their warbands. Rules are
given for wizards who wish to explore the magic of the Beastcrafters, manipulating the
forms of both animals and themselves. Also presented is a new category of spells –
Reaction Spells
– which add a greater tactical element to the back and forth nature of
magic duels. Wizards can also hire two new soldier types that specialize in
underground fighting and exploration.
Finally, the book includes several new scenarios and random encounter tables for
games set underground, a treasure table filled with magic items, and an expanded
bestiary cataloguing many of the weird and deadly denizens that crawled out of the
ruins of the breeding pits.
As always, all of the new rules presented here are optional, and players should
consult with their gaming group before adopting any of them. All of the ideas
presented here are intended to make games of
Frostgrave
more fun and interesting –
and if players can accomplish those goals by changing or ignoring any of these rules,
they should do so.
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