MgT 2E - Referees Briefing 5 - Incidents and Encounters.pdf
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R e f e r e e s B r i e f i n g 5 I n c i d e nt s a n d E n c o u nt e r s
S c i e n c e
F i c t i o n
A d v e n t u r e
i n
t h e
F a
r
F u t u r e
R E F E R E E S B R I E F I N G 5 : I N CI D E N TS A N D E N C O U N T E R S
CREDITS
CLASSIC TRAVELLER
Marc Miller
Loren Wiseman, John Harshman, Frank Chadwick, Darryl Hany,
Winston Hamilton, Tony Svajlenka, Scott Renner, Doug Poe,
David MacDonald, Wayne Roth, Paul R. Banner.
CONTENTS
INTRODUCTION
THE CHURCH OF THE MIND
CLAIM JUMPERS
THE DAWNLIGHTERS
THE DELTACOMMERCE PHENOMENON
THE GREAT REVOLUTIONARIES
LOST AMONG THE FIRSTERS
THE NEO-ANIMIST
OUR FRIENDS FROM OLD EARTH
PARKING PROBLEMS
THE RELUCTANT WANNABEE
RESURGAM
SPIRALLING INTO WEIRDNESS
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3
5
6
7
9
11
12
14
15
16
18
19
21
MONGOOSE TRAVELLER
Author
Martin J. Dougherty
Editor
Matthew Sprange
Layout and Graphic Design
Will Chapman
Interior Illustrations
Amy Perret
3D Model Design
Sandrine Thirache
THE WIZARD
Special Thanks
Marc Miller, Robert Eaglestone, Loren Wiseman
Traveller
©2016 Mongoose Publishing. All rights reserved. Reproduction of this work by any means without the
written permission of the publisher is expressly forbidden. All significant characters, names, places, items, art and
text herein are copyrighted by Mongoose Publishing.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without
written permission. To learn more about the Open Game License, please go to www.mongoosepublishing.com.
This material is protected under the copyright laws of the United Kingdom and of the United States. This product is
a work of fiction. Any similarity to actual people, organisations, places or events is purely coincidental.
Traveller is a trademark of Far Future Enterprises and is used under licence.
T
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INTRODUCTION
As Travellers voyage from one world to another,
things happen to them. Often little things, trivial
things; incidents that cause a minor inconvenience or
unnecessary aggravation during what should be routine
planetfall. However, some of these little incidents can
lead to adventure, or complicate what would otherwise
have been a straightforward task.
Referee’s Briefing
5: Incidents and Encounters
presents a collection of
incidents and details of local colour that can be slipped
into a campaign wherever it will make the Travellers’
lives that little bit richer. Of course, in this context
richer is not always good….
Each incident contains the possibility of adventure, with
ideas for where it might lead or how it might be used by
the referee. What happens next, however, is entirely up
to the referee and their Travellers.
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THE MIND
Travellers from a society that is generally anti-psionic in
outlook, such as the Imperium, might be taken aback
when they are suddenly confronted with video ads and
billboards inviting all and sundry to join the Church of
the Mind and unlock their hidden psionic powers. The
Church does not advertise itself as a Psionics Institute
as such, but it does apparently revere mental
powers and makes reference to psionics in its
advertising material.
Further investigation reveals that the Church of the
Mind is a psionics religion for want of a better term.
It is not hard to find a local contact, who is absolutely
delighted to talk to potential new members. However,
the Church is not interested in ‘just training someone’
– it is a religion, not a service provider, and reveals the
secrets of the mind only to those who have proven their
faith. Travellers must learn the tenets of the faith and
attend numerous rituals before being granted access to
any secrets.
However, there is a way to fast-track this. If the
Travellers have encountered Ancients artefacts or been
to one of the ‘holy sites’ believed to exist, and especially
if they can help the Church members get access to
one, they will rapidly advance from new members to
full initiates, trusted with at least some of the Church’s
inner teachings.
Members of the Church, whether psionic or not,
revere psionic (or reputed-to-be-psionic) artefacts and
locations. They tend to have a fascination with the
Ancients and certain minor races reputed to possess
psionic abilities. Church parties can be encountered at
famous Ancients sites that are open to tourists, often
behaving rather strangely. Some members seem to feel
they are entitled to access areas the general public are
not permitted, for vaguely stated ‘religious reasons’,
whilst others wander around in a trance-like state and
later claim to have had mystical or mental experiences.
Other groups from the Church of the Mind will attempt
to gain entry to restricted or secret Ancients sites, and
sometimes places that are not known to have signs
of Ancient activity. They will descend upon a remote
stretch of countryside, following a ‘psionic message’
or just a ‘feeling’ on the part of one of the members.
Mostly this takes the form of a bunch of harmless
cranks traipsing around, proclaiming they can feel
a presence or are experiencing ‘heightened psionic
energy’. However, there have been incidents when
Church members have intruded and felt sufficiently
entitled to remain in their ‘holy site’ that they resisted
attempts to remove them.
THE CHURCH OF
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The Travellers might be sceptical about the Church,
and they would be right to do so. The Church is a
real religion, not a deliberate scam as such, but its
offer of higher powers brings in large numbers of
would-be devotees who are happy to prove their faith
with donations. Where all this money goes is open to
speculation. It may be funding real psionics research or
some entirely different project.
The Church of the Mind has been repeatedly
investigated by anti-psionics groups and governments
which are opposed to the use of mental powers. Whilst
occasionally charges have been brought, in most cases
it has either proven impossible to build a case, or the
arrested parties were innocent. It seems likely that
whilst the Church preaches mental powers and reveres
them, most members have no psionic potential.
The core belief of the Church is that psionic power is
granted by some superior force or being – though the
Church is highly vague about who or what this is, or
why it happens. It preaches that psionics are the means
by which humanity will be able to commune with the
higher beings or forces, and once humans develop
sufficient skill they will begin to receive enlightenment
on all things. The Church’s rituals include mass
meditations designed to channel latent psionic talents
of those present and create a means to unlock them.
It is not clear if this works at all, but observers have
commented that seeing dozens of people sitting in
complete silence for an hour or more is a little eerie
at least.
Psionics researchers have suggested that – in some
cases at least – there is a kernel of truth in the Church’s
teachings. It is quite possible that some of its members
are in reality psionically active, and all of the noisy
nonsense is a cover for what is in effect a proper
psionics institute. Certainly the Church attracts many
who seek psionic training, but unless they embrace the
faith they stand no chance of being offered it; if
anyone actually
is
trained, they do a very good job of
concealing it.
The Travellers might be assigned to infiltrate the Church
and find out if it really is teaching psionics, or they may
want to find out for themselves. Alternatively, they might
be approached by a band of believers wanting help
getting access to a holy site – or perhaps the Travellers
might pretend to be believers to cover highly illegal
activities, essentially pretending to be harmless cranks
rather than criminals.
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