The Big Book of Brain-Building Games Fun Activities to Stimulate the Brain for Better Learning, Communication and Teamwork.pdf

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The
big book
brain
of
building
games
Fun Activities to Stimulate the Brain—for Better Group
Learning, Communication, and Understanding
Edward E. Scannell & Carol A. Burnett
New York Chicago San Francisco Lisbon London Madrid Mexico City
Milan New Delhi San Juan Seoul Singapore Sydney Toronto
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Copyright © 2010 by The McGraw-Hill Companies, Inc. All rights reserved. Except as permitted under the United States Copyright
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ISBN: 978-0-07-163690-2
MHID: 0-07-163690-0
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Contents
Introduction: Games and Brains
1
Chapter
Chapter 1
The Use of Games and Activities
in the World of Meetings 5
Let’s Look at Meetings
8
Time-Tested Tips for Better Meetings
8
Characteristics of Games and Activities
11
Suggestions for the Use of Games
12
Games: Brain Teaser #1
15
Creative People I Have Known
21
Six Thinking Hats (Group Perspective)
23
Six Thinking Hats (Individual Perspective)
27
Who’s on First?
31
Chapter
Chapter 2
Brain “Very” Basics:
What Does It Look Like? 37
Basic Structure of the Brain
40
Left Brain–Right Brain Specialization
43
Games: Disney’s Four Cs of Creativity
49
All in the Family
51
Wanna Go for a Ride?
55
Take a Letter
57
One Word at a Time
59
Stand Up–Sit Down
61
iii
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3
Brain Myths: Separating Fact
from Fiction 63
We Use Only 10 Percent of Our Brain
65
Right-Brained 66
Multitasking Saves Time
67
Drinking Alcohol Kills Brain Cells
68
You Can’t Grow New Brain Cells
69
Games: Brain Teaser #2
71
You Can’t Teach an Old Dog . . .
75
IQ vs. EQ
77
Right Brain, Left Brain?
79
The Dead Moose Society
83
4
May I Have Your Attention! Make the
Move from Attention to Memory 87
Models and Theories of Attention
90
Improving and Enhancing Attention
92
Games: Brain Teaser #3
95
Just Leave Me Alone
99
The Alphabet Game
101
The Offi cial Stand-Up Person
103
5
Where Did I Put My Keys?
Help Your Brain Capture and
Store Information 105
The Memory Process
107
iv
CONTENTS
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