########################################################### # Events for the Cossack Estate # # written by Henrik Lohmander ########################################################### namespace = estate_disasters # The Nobles take control country_event = { id = estate_disasters.1 title = estate_disasters.1.t desc = estate_disasters.1.d picture = NOBLE_ESTATE_TAKE_OVER_eventPicture major = yes is_triggered_only = yes immediate = { set_country_flag = noble_estate_in_power } option = { name = estate_disasters.1.a add_stability = -1 if = { limit = { is_tribal = no NOT = { government = elective_monarchy } } change_government = noble_republic } if = { limit = { government = elective_monarchy } add_country_modifier = { name = noble_power_elective_monarchy duration = -1 } } custom_tooltip = estate_disasters.1.a.tt } } # Nobility brought to heel country_event = { id = estate_disasters.2 title = estate_disasters.2.t desc = estate_disasters.2.d picture = NOBLE_ESTATE_eventPicture major = yes is_triggered_only = yes option = { name = estate_disasters.2.a } } # The Church takes control country_event = { id = estate_disasters.3 title = estate_disasters.3.t desc = estate_disasters.3.d picture = CHURCH_ESTATE_UPSET_eventPicture major = yes is_triggered_only = yes immediate = { set_country_flag = church_estate_in_power } option = { name = estate_disasters.3.a add_stability = -1 custom_tooltip = estate_disasters.3.a.tt } } # Church brought to heel country_event = { id = estate_disasters.4 title = estate_disasters.4.t desc = estate_disasters.4.d picture = CHURCH_ESTATE_1_eventPicture major = yes is_triggered_only = yes option = { name = estate_disasters.4.a } } # The Burghers take control country_event = { id = estate_disasters.5 title = estate_disasters.5.t desc = estate_disasters.5.d picture = BURGHER_ESTATE_UPSET_eventPicture major = yes is_triggered_only = yes immediate = { set_country_flag = burghers_estate_in_power } option = { name = estate_disasters.5.a add_stability = -1 custom_tooltip = estate_disasters.5.a.tt } } # Burghers brought to heel country_event = { id = estate_disasters.6 title = estate_disasters.6.t desc = estate_disasters.6.d picture = BURGHER_ESTATE_eventPicture major = yes is_triggered_only = yes option = { name = estate_disasters.6.a } } # The Tribes take control country_event = { id = estate_disasters.7 title = estate_disasters.7.t desc = estate_disasters.7.d picture = NOMAD_ESTATE_eventPicture major = yes is_triggered_only = yes immediate = { set_country_flag = nomadic_tribes_estate_in_power } option = { name = estate_disasters.7.a add_stability = -1 custom_tooltip = estate_disasters.7.a.tt } } # Tribes brought to heel country_event = { id = estate_disasters.8 title = estate_disasters.8.t desc = estate_disasters.8.d picture = NOMAD_ESTATE_eventPicture major = yes is_triggered_only = yes option = { name = estate_disasters.8.a } } # The Dhimmi break free! country_event = { id = estate_disasters.9 title = estate_disasters.9.t desc = estate_disasters.9.d picture = DHIMMI_ESTATE_UPSET_eventPicture major = yes is_triggered_only = yes immediate = { set_country_flag = dhimmi_estate_triggered } option = { name = estate_disasters.9.a create_independent_estate_from_religion = estate_dhimmi } } # The Cossacks break free! country_event = { id = estate_disasters.10 title = estate_disasters.10.t desc = estate_disasters.10.d picture = COSSACK_ESTATE_UPSET_eventPicture major = yes is_triggered_only = yes immediate = { set_country_flag = cossack_estate_triggered } option = { name = estate_disasters.10.a create_independent_estate = estate_cossacks } }
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