disaster_estates.txt

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###########################################################
# Events for the Cossack Estate
#
# written by Henrik Lohmander
###########################################################

namespace = estate_disasters

# The Nobles take control
country_event = {
	id = estate_disasters.1
	title = estate_disasters.1.t
	desc = estate_disasters.1.d
	picture = NOBLE_ESTATE_TAKE_OVER_eventPicture
	
	major = yes
	is_triggered_only = yes
	
	immediate = {
		set_country_flag = noble_estate_in_power
	}
	
	option = {
		name = estate_disasters.1.a	
		add_stability = -1
		if = {
			limit = {
				is_tribal = no
				NOT = {
					government = elective_monarchy
				}
			}
			change_government = noble_republic
		}
		if = {
			limit = {
				government = elective_monarchy
			}
			add_country_modifier = {
				name = noble_power_elective_monarchy
				duration = -1
			}
		}
		custom_tooltip = estate_disasters.1.a.tt
	}
}

# Nobility brought to heel
country_event = {
	id = estate_disasters.2
	title = estate_disasters.2.t
	desc = estate_disasters.2.d
	picture = NOBLE_ESTATE_eventPicture
	
	major = yes
	is_triggered_only = yes
	
	option = {
		name = estate_disasters.2.a
	}
}

# The Church takes control
country_event = {
	id = estate_disasters.3
	title = estate_disasters.3.t
	desc = estate_disasters.3.d
	picture = CHURCH_ESTATE_UPSET_eventPicture
	
	major = yes
	is_triggered_only = yes
	
	immediate = {
		set_country_flag = church_estate_in_power
	}
	
	option = {
		name = estate_disasters.3.a	
		add_stability = -1
		custom_tooltip = estate_disasters.3.a.tt
	}
}

# Church brought to heel
country_event = {
	id = estate_disasters.4
	title = estate_disasters.4.t
	desc = estate_disasters.4.d
	picture = CHURCH_ESTATE_1_eventPicture
	
	major = yes
	is_triggered_only = yes
	
	option = {
		name = estate_disasters.4.a
	}
}

# The Burghers take control
country_event = {
	id = estate_disasters.5
	title = estate_disasters.5.t
	desc = estate_disasters.5.d
	picture = BURGHER_ESTATE_UPSET_eventPicture
	
	major = yes
	is_triggered_only = yes
	
	immediate = {
		set_country_flag = burghers_estate_in_power
	}
	
	option = {
		name = estate_disasters.5.a	
		add_stability = -1
		custom_tooltip = estate_disasters.5.a.tt
	}
}

# Burghers brought to heel
country_event = {
	id = estate_disasters.6
	title = estate_disasters.6.t
	desc = estate_disasters.6.d
	picture = BURGHER_ESTATE_eventPicture
	
	major = yes
	is_triggered_only = yes
	
	option = {
		name = estate_disasters.6.a
	}
}

# The Tribes take control
country_event = {
	id = estate_disasters.7
	title = estate_disasters.7.t
	desc = estate_disasters.7.d
	picture = NOMAD_ESTATE_eventPicture
	
	major = yes
	is_triggered_only = yes
	
	immediate = {
		set_country_flag = nomadic_tribes_estate_in_power
	}
	
	option = {
		name = estate_disasters.7.a	
		add_stability = -1
		custom_tooltip = estate_disasters.7.a.tt
	}
}

# Tribes brought to heel
country_event = {
	id = estate_disasters.8
	title = estate_disasters.8.t
	desc = estate_disasters.8.d
	picture = NOMAD_ESTATE_eventPicture
	
	major = yes
	is_triggered_only = yes
	
	option = {
		name = estate_disasters.8.a
	}
}

# The Dhimmi break free!
country_event = {
	id = estate_disasters.9
	title = estate_disasters.9.t
	desc = estate_disasters.9.d
	picture = DHIMMI_ESTATE_UPSET_eventPicture
	
	major = yes
	is_triggered_only = yes
	
	immediate = {
		set_country_flag = dhimmi_estate_triggered
	}	
	
	option = {
		name = estate_disasters.9.a	
		create_independent_estate_from_religion = estate_dhimmi
	}
}

# The Cossacks break free!
country_event = {
	id = estate_disasters.10
	title = estate_disasters.10.t
	desc = estate_disasters.10.d
	picture = COSSACK_ESTATE_UPSET_eventPicture
	
	major = yes
	is_triggered_only = yes
	
	immediate = {
		set_country_flag = cossack_estate_triggered
	}
	
	option = {
		name = estate_disasters.10.a	
		create_independent_estate = estate_cossacks
	}
}



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