####################################################### # Flavor Events for the Incas # # Scripted by Sara Wendel-Örtqvist ####################################################### namespace = flavor_inc normal_or_historical_nations = yes # The Incan Civil War # Replaced by the Death of Huayna Capac #country_event = { # id = flavor_inc.1 # title = "flavor_inc.EVTNAME1" # desc = "flavor_inc.EVTDESC1" # picture = CIVIL_WAR_eventPicture # # fire_only_once = yes # # trigger = { # tag = INC # is_year = 1500 # NOT = { is_year = 1600 } # has_regency = no # OR = { # NOT = { # adm = 0 # } # NOT = { # mil = 0 # } # NOT = { # dip = 0 # } # } # } # # mean_time_to_happen = { # months = 2000 # } # # immediate = { # hidden_effect = { # random_owned_province = { # limit = { # is_core = ROOT # } # set_province_flag = incan_civil_war_flag1 # } # random_owned_province = { # limit = { # is_core = ROOT # NOT = { has_province_flag = incan_civil_war_flag1 } # } # set_province_flag = incan_civil_war_flag2 # } # random_owned_province = { # limit = { # is_core = ROOT # NOT = { has_province_flag = incan_civil_war_flag1 } # NOT = { has_province_flag = incan_civil_war_flag2 } # } # set_province_flag = incan_civil_war_flag2 # } # } # } # # option = { # name = "flavor_inc.EVTOPTA1" # random_owned_province = { # limit = { # has_province_flag = incan_civil_war_flag1 # } # clr_province_flag = incan_civil_war_flag1 # spawn_rebels = { # type = pretender_rebels # size = 2 # leader = "Huascar Inca" # } # } # every_owned_province = { # limit = { # has_province_flag = incan_civil_war_flag2 # } # spawn_rebels = { # type = pretender_rebels # size = 1 # } # clr_province_flag = incan_civil_war_flag2 # } # } #} ####################################################### # Additional Flavor Events for the Incas # # Scripted by Henrik Lohmander ####################################################### # Fall of the Chanka & the Rise of Cusco country_event = { id = flavor_inc.2 title = flavor_inc.2.t desc = flavor_inc.2.d picture = ADVISOR_eventPicture fire_only_once = yes trigger = { tag = CSU has_ruler = "Pachacuti" NOT = { is_year = 1450 } } mean_time_to_happen = { months = 1 } option = { #Long live Pacachuti, he who makes the Earth Shake! name = flavor_inc.2.a hidden_effect = { country_event = { id = flavor_inc.3 days = 185 } } add_years_of_income = 0.25 add_adm_power = 75 add_dip_power = 75 add_mil_power = 75 } } # Cusco - Navel of the World country_event = { id = flavor_inc.3 title = flavor_inc.3.t desc = flavor_inc.3.d picture = CITY_VIEW_eventPicture fire_only_once = yes is_triggered_only = yes trigger = { owns = 808 #Though losing this is very unlikely. } option = { #Let us create a worthy capital! name = flavor_inc.3.a set_country_flag = inc_cusco_began 808 = { add_province_modifier = { name = "inc_cusco_construction" duration = 7300 #Illustrates the length of construction } } add_prestige = 10 add_adm_power = -25 add_dip_power = -25 } option = { #Our resources are better used for other things. name = flavor_inc.3.b add_stability_or_adm_power = yes } } # Reconstruction of Cusco Complete country_event = { id = flavor_inc.4 title = flavor_inc.4.t desc = flavor_inc.4.d picture = CITY_VIEW_eventPicture fire_only_once = yes trigger = { tag = CSU had_country_flag = { flag = inc_cusco_began days = 7300 } owns = 808 } mean_time_to_happen = { months = 1 } option = { #Great! name = flavor_inc.4.a 808 = { add_province_modifier = { name = "inc_cusco_reconstructed" duration = -1 } } } } #Machu Pichu country_event = { id = flavor_inc.5 title = flavor_inc.5.t desc = flavor_inc.5.d picture = CITY_VIEW_eventPicture fire_only_once = yes trigger = { OR = { tag = CSU tag = INC } is_year = 1450 NOT = { is_year = 1475 } OR = { 808 = { has_province_modifier = inc_cusco_construction } 808 = { has_province_modifier = inc_cusco_reconstructed } } } mean_time_to_happen = { months = 75 } option = { #Make it great. name = flavor_inc.5.a add_adm_power = -50 add_years_of_income = -0.1 808 = { add_province_modifier = { name = "inc_machu_pichu" duration = -1 } } } option = { #Let's not get carried away. name = flavor_inc.5.b add_stability_or_adm_power = yes } } #The Huacas and the Royal Temple. country_event = { id = flavor_inc.6 title = flavor_inc.6.t desc = flavor_inc.6.d picture = RELIGION_eventPicture fire_only_once = yes trigger = { tag = INC num_of_cities = 8 } mean_time_to_happen = { months = 120 } option = { #Move the Huacas to the Temple. name = flavor_inc.6.a add_stability = -1 add_legitimacy = -10 add_country_modifier = { name = "inc_hostage_huacas" duration = -1 } } option = { #Let them keep their petty gods. name = flavor_inc.6.b add_stability_or_adm_power = yes } } #The Coastal Peoples country_event = { id = flavor_inc.7 title = flavor_inc.7.t desc = flavor_inc.7.d picture = DIPLOMACY_eventPicture fire_only_once = yes trigger = { tag = INC NOT = { exists = CHM } NOT = { has_country_flag = INC_used_to_be_CHM } owns = 809 #Lima owns = 812 #Chanchan owns = 2821 #Piwra owns = 2822 #Tucume } mean_time_to_happen = { months = 48 } option = { #Integrate them name = flavor_inc.7.a add_country_modifier = { name = "inc_chimu_integration" duration = -1 } every_owned_province = { limit = { culture = chimuan } add_local_autonomy = 25 #Trusted to rule themselves a bit more. } } option = { #Don't integrate them. name = flavor_inc.7.b every_owned_province = { limit = { culture = chimuan } add_local_autonomy = -10 #No special treatment. } } } #Revolt of the Chimu country_event = { id = flavor_inc.8 title = flavor_inc.8.t desc = flavor_inc.8.d picture = ANGRY_MOB_eventPicture fire_only_once = yes trigger = { tag = INC NOT = { exists = CHM } is_year = 1460 NOT = { is_year = 1500 } NOT = { has_country_flag = INC_used_to_be_CHM } owns = 809 #Lima owns = 812 #Chanchan owns = 2821 #Piwra owns = 2822 #Tucume OR = { 809 = { culture = chimuan } #Lima 812 = { culture = chimuan } #Chanchan 2821 = { culture = chimuan } #Piwra 2822 = { culture = chimuan } #Tucume } } immediate = { hidden_effect = { every_owned_province = { limit = { culture = chimuan NOT = { is_core = CHM } } add_core = CHM } random_owned_province = { limit = { culture = chimuan } set_province_flag = inc_chimu_revolter set_province_flag = inc_chimu_revolt_start } random_owned_province = { limit = { culture = chimuan not = { has_province_flag = inc_chimu_revolter } } set_province_flag = inc_chimu_revolter } random_owned_province = { limit = { culture = chimuan not = { has_province_flag = inc_chimu_revolter } } set_province_flag = inc_chimu_revolter } } } mean_time_to_happen = { months = 120 } option = { name = flavor_inc.8.a set_country_flag = inc_chimu_revolt_happened random_owned_province = { limit = { has_province_flag = inc_chimu_revolt_start } spawn_rebels = { type = nationalist_rebels size = 2 win = yes leader = "Chimu Capac" } } every_owned_province = { limit = { has_province_flag = inc_chimu_revolter NOT = { has_province_flag = inc_chimu_revolt_start } } spawn_rebels = { type = nationalist_rebels size = 1 } clr_province_flag = inc_chimu_revolter clr_province_flag = inc_chimu_revolt_start } } } #End of the Chimu Revolt country_event = { id = flavor_inc.9 title = flavor_inc.9.t desc = flavor_inc.9.d picture = BATTLE_eventPicture fire_only_once = yes trigger = { tag = INC has_country_flag = inc_chimu_revolt_happened NOT = { exists = CHM } NOT = { any_owned_province = { culture = chimuan controlled_by = REB } } } mean_time_to_happen = { months = 12 } option = { #Forbid the Chimu to serve in our armies and resettle many of them. name = flavor_inc.9.a random_owned_province = { limit = { not = { culture = chimuan } } add_base_tax = 1 } random_owned_province = { limit = { not = { culture = chimuan } } add_base_tax = 1 } every_owned_province = { limit = { culture = chimuan } add_province_modifier = { name = "inc_no_chimu_soldiers" duration = -1 } } } option = { #The revolters must be punished where they'll feel it the most. name = flavor_inc.9.b if = { limit = { has_country_modifier = inc_chimu_integration } remove_country_modifier = inc_chimu_integration } add_stability_or_adm_power = yes #The expected way to react. every_owned_province = { limit = { culture = chimuan } add_unrest = -5 } } } #European Diseases country_event = { id = flavor_inc.10 title = flavor_inc.10.t desc = flavor_inc.10.d picture = PLAGUE_eventPicture trigger = { NOT = { has_country_flag = european_diseases_struck } capital_scope = { OR = { continent = south_america...
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