### # North American Natives ### # Do not change tags in here without changing every other reference to them. # If adding new buildings, make sure they are uniquely named. # cost = x #==> cost in $ to build (subject to other modifiers) # time = x #==> number of months to build. # previous = x # a building that is the prerequisite of this building # modifier = m # a modifier on the province that the building gives # trigger = t # an and trigger that needs to be fullfilled to build and keep the building # one_per_country = yes/no # if yes, only one of these can exist in a country # manufactory = { trade_good trade_good } # list of trade goods that get a production bonus # onmap = yes/no # show as a sprite on the map # FROM = owner # ROOT = province native_earthwork = { cost = 50 time = 12 trigger = { owner = { government = native_council } } modifier = { local_defensiveness = 0.25 } government_specific = yes ai_will_do = { factor = 100 modifier = { factor = 2.0 is_capital = yes } } } native_palisade = { cost = 50 time = 12 trigger = { owner = { government = native_council } } modifier = { fort_level = 1 } government_specific = yes influencing_fort = yes onmap = yes ai_will_do = { factor = 100 modifier = { factor = 2.0 is_capital = yes } } } native_fortified_house = { cost = 50 time = 12 trigger = { owner = { government = native_council } } modifier = { land_forcelimit = 10 } one_per_country = yes government_specific = yes ai_will_do = { factor = 100 modifier = { factor = 2.0 is_capital = yes } } } native_ceremonial_fire_pit = { cost = 50 time = 12 trigger = { owner = { government = native_council } } modifier = { advisor_cost = -0.50 } one_per_country = yes government_specific = yes ai_will_do = { factor = 100 modifier = { factor = 2.0 is_capital = yes } } } native_irrigation = { cost = 50 time = 12 trigger = { owner = { government = native_council } } modifier = { local_tax_modifier = 0.5 } government_specific = yes ai_will_do = { factor = 100 modifier = { factor = 2.0 is_capital = yes } } } native_storehouse = { cost = 50 time = 12 trigger = { owner = { government = native_council } } modifier = { local_production_efficiency = 0.5 } government_specific = yes ai_will_do = { factor = 100 modifier = { factor = 2.0 is_capital = yes } } } native_longhouse = { cost = 50 time = 12 trigger = { owner = { government = native_council } } modifier = { tax_income = 1 } one_per_country = yes government_specific = yes ai_will_do = { factor = 100 modifier = { factor = 2.0 is_capital = yes } } } native_sweat_lodge = { cost = 50 time = 12 trigger = { owner = { government = native_council } } modifier = { diplomatic_reputation = 1 } one_per_country = yes government_specific = yes ai_will_do = { factor = 100 modifier = { factor = 2.0 is_capital = yes } } } native_great_trail = { cost = 50 time = 12 trigger = { owner = { government = native_council } } modifier = { local_manpower_modifier = 0.5 } government_specific = yes ai_will_do = { factor = 100 modifier = { factor = 2.0 is_capital = yes } } } native_three_sisters_field = { cost = 50 time = 12 trigger = { owner = { government = native_council } } modifier = { trade_goods_size_modifier = 0.5 } government_specific = yes ai_will_do = { factor = 100 modifier = { factor = 2.0 is_capital = yes } } }
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