dip_idea_modifiers = { category = DIP custom_idea_accepted_culture_threshold = { num_accepted_cultures = 1 chance = { factor = 0.5 modifier = { factor = 1.5 NOT = { dominant_culture = ROOT } } } } custom_idea_culture_conversion_cost = { culture_conversion_cost = -0.05 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 chance = { factor = 0.5 modifier = { factor = 1.5 NOT = { dominant_culture = ROOT } } } } custom_idea_naval_morale = { naval_morale = 0.05 default = 4 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } modifier = { factor = 1.5 num_of_ports = 10 } } } custom_idea_trade_efficiency = { trade_efficiency = 0.05 default = 7 chance = { factor = 1 modifier = { factor = 1.5 any_owned_province = { OR = { has_province_modifier = center_of_trade_modifier has_province_modifier = inland_center_of_trade_modifier } } } modifier = { factor = 1.5 num_of_ports = 10 } } } custom_idea_global_trade_power = { global_trade_power = 0.05 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 default = 9 chance = { factor = 0.5 modifier = { factor = 1.5 any_owned_province = { OR = { has_province_modifier = center_of_trade_modifier has_province_modifier = inland_center_of_trade_modifier } } } modifier = { factor = 1.5 num_of_ports = 10 } } } custom_idea_global_prov_trade_power_modifier = { global_prov_trade_power_modifier = 0.05 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 chance = { factor = 0.75 modifier = { factor = 1.5 any_owned_province = { OR = { has_province_modifier = center_of_trade_modifier has_province_modifier = inland_center_of_trade_modifier } } } modifier = { factor = 1.5 num_of_ports = 10 } } } custom_idea_trade_steering = { trade_steering = 0.05 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 chance = { factor = 0.75 modifier = { factor = 1.5 any_owned_province = { has_province_modifier = center_of_trade_modifier } } modifier = { factor = 1.5 num_of_ports = 10 } } } custom_idea_global_tariffs = { global_tariffs = 0.05 } custom_idea_diplomatic_reputation = { diplomatic_reputation = 1 max_level = 2 level_cost_1 = 5 level_cost_2 = 30 } custom_idea_diplomatic_upkeep = { diplomatic_upkeep = 1 max_level = 2 level_cost_1 = 5 level_cost_2 = 30 } custom_idea_merchants = { merchants = 1 max_level = 2 level_cost_1 = 30 level_cost_2 = 140 chance = { factor = 0.75 modifier = { factor = 1.5 any_owned_province = { OR = { has_province_modifier = center_of_trade_modifier has_province_modifier = inland_center_of_trade_modifier } } } } } custom_idea_colonists = { colonists = 1 max_level = 2 level_cost_1 = 30 level_cost_2 = 140 # Used for random generation chance = { factor = 0.1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_diplomats = { diplomats = 1 max_level = 2 level_cost_1 = 30 level_cost_2 = 140 } custom_idea_naval_maintenance_modifier = { naval_maintenance_modifier = -0.05 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_naval_forcelimit_modifier = { naval_forcelimit_modifier = 0.075 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_ship_durability = { ship_durability = 0.05 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_war_exhaustion = { war_exhaustion = -0.05 level_cost_1 = 5 level_cost_2 = 30 max_level = 2 } custom_idea_war_exhaustion_cost = { war_exhaustion_cost = -0.05 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 } custom_idea_navy_tradition = { navy_tradition = 0.5 level_cost_2 = 15 max_level = 2 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_navy_tradition_decay = { navy_tradition_decay = -0.005 level_cost_2 = 15 max_level = 2 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_leader_naval_fire = { leader_naval_fire = 1 max_level = 2 level_cost_1 = 15 level_cost_2 = 50 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_leader_naval_shock = { leader_naval_shock = 1 max_level = 2 level_cost_1 = 15 level_cost_2 = 50 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_leader_naval_maneuver = { leader_naval_manuever = 1 max_level = 2 level_cost_1 = 15 level_cost_2 = 50 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_spy_offence = { spy_offence = 0.1 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 } custom_idea_spy_defense = { global_spy_defence = 0.1 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 } custom_idea_ship_recruit_speed = { global_ship_recruit_speed = -0.05 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_blockade_efficiency = { blockade_efficiency = 0.1 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_embargo_efficiency = { embargo_efficiency = 0.1 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 } custom_idea_prestige_from_naval = { prestige_from_naval = 0.25 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_range = { range = 0.1 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 # Used for random generation chance = { factor = 0.1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_global_colonial_growth = { global_colonial_growth = 5 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_ae_impact = { ae_impact = -0.05 } custom_idea_privateer_efficiency = { privateer_efficiency = 0.075 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_diplomatic_annexation_cost = { diplomatic_annexation_cost = -0.05 chance = { factor = 1 modifier = { factor = 1.25 num_of_vassals = 2 } } } custom_idea_heavy_ship_cost = { heavy_ship_cost = -0.05 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_light_ship_cost = { light_ship_cost = -0.05 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_galley_cost = { galley_cost = -0.05 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_transport_cost = { transport_cost = -0.05 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_heavy_ship_power = { heavy_ship_power = 0.05 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_light_ship_power = { light_ship_power = 0.05 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } custom_idea_galley_power = { galley_power = 0.05 level_cost_2 = 3 level_cost_3 = 9 level_cost_4 = 18 # Used for random generation chance = { factor = 1 modifier = { factor = 0 NOT = { num_of_ports = 1 } } } } }
prostownik11