counts_feud = { potential = { tag = DAN government = monarchy normal_or_historical_nations = yes is_subject = no uses_doom = no NOT = { is_year = 1600 } NOT = { has_country_flag = had_counts_feud } } can_start = { has_any_disaster = no is_religion_enabled = protestant NOT = { religious_unity = 0.9 } has_regency = no } can_stop = { OR = { has_any_disaster = yes religious_unity = 1 has_regency = yes } } progress = { modifier = { factor = 1 NOT = { legitimacy = 90 } } modifier = { factor = 1 has_heir = no } modifier = { factor = 2 has_new_dynasty = yes } modifier = { factor = 3 NOT = { months_of_ruling = 60 } } modifier = { factor = 1 NOT = { stability = 1 } } } can_end = { NOT = { has_spawned_rebels = noble_rebels } NOT = { has_spawned_rebels = pretender_rebels } stability = 3 } modifier = { global_unrest = 7 } on_start = counts_feud.1 on_end = counts_feud.100 on_monthly = { events = { } random_events = { 1000 = 0 100 = counts_feud.2 #3,4,5 are events triggering for Sweden, and reaction 100 = counts_feud.6 } } }
prostownik11