DSD6v061.pdf

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Deep Space D-6
Quick Rules
1. Roll all available
Crew Dice.
2. Immediately lock in
any
. If there are 3,
draw a new threat
card then return dice.
3. Assign Crew to
Stations/Missions.
4. Draw a new threat
card.
5. Roll threat die and
resolve matching
threats.
6. Gather all available
Crew.
4
8 4
7 3
6 2
5 1
4 0
3
2
1
0
Change a Crew die to
any face
or
Re-roll available crew
3
Fire Weapons
1 Damage + 2 for each
additional
used
2
Returned
Return all units
from the Infirmary
or
Return a
Recharge
Shields
or
Stasis Beam
Repair Hull
1
+1
+ 2 for each
used
additional
Infirmary
Unassigned
Game Design by Tony Go
4
Flagship
Solar Winds
3
Intercepter
-3 Hull
-5 Hull
Then Discard
-1 Hull
3
Scouting Ship
If you lost Hull this
round, lose 1
additional Hull.
2
Raiders
4
Boarding Ship
-2 Hull
Ignores Shields
-2 Hull
Send to
Infirmary
3
Space Pirates
2
Raiders
2
Raiders
-2 Hull
-2 Hull
Ignores Shields
-2 Hull
Ignores Shields
4
Meteoroid
1
Drone
4
Bounty Ship
-1 Health. When
destroyed, -5 Hull.
-1 Hull
Destroy all shields
-1 Hull
3
Bomber
2
Space Pirates
4
Intercepter X
-1 Hull
Send a unit to the
Infirmary.
-2 Hull
-1 Hull
2
Space Pirates
1
Drone
4
Hijackers
-2 Hull
-1 Hull
-2 Hull.
2
Corsair
Friendly Fire
Cosmic
Existentialism
Must be completed
before assigning any
other
crew.
-2 Hull
All
go directly to
infirmary. Then
discard.
3
Nebula
Shields Offline
3
Mercenary
Cloaked Threats
-1 Health. When
destroyed, Shields Online
If no threats
activated this round,
-2 Hull
After the threat
phase. Roll the threat
die again.
Time Warp
4
Assault Cruiser
Distracted
?
-2 Hull
Return this unit. Then
discard.
All threats recover 1
damage
2
Bomber
Boost Morale
Panel Explosion
You may not assign:
-2 Hull
Send a unit to
the Infirmary.
Return a
Then discard.
4
Assault Cruiser
Pandemic
Invaders
-2 Hull
Send a unit to the
Infirmary.
/
Comms Offline
You may not assign:
Send a unit to the
Infirmary.
2
Bomber
Robot Uprising
-1 Hull
Send a unit to
the Infirmary.
Send a unit to the
Infirmary.
Don’t Panic!
Nothing Happens.
Don’t Panic!
Nothing Happens.
Don’t Panic!
Removing Don’t Panic cards makes the
game more challenging.
Remove:
1 Card = Easy
3 Cards = Medium
6 Cards = Hard
To make the game shorter,
Nothing Happens.
5 for a shortened game.
8 for a fast game.
Don’t Panic!
Nothing Happens.
Don’t Panic!
For use with regular pip dice.
Dice Converter
Nothing Happens.
Don’t Panic!
Nothing Happens.
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