Destroyer_Instruction_Manual.pdf

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INSTRUCTION MANUAL
for Commodore 64®/128™, Apple II®,
IBM PC® and 100% compatible computers
INTRODUCTION
"Welcome aboard Captain! We hope you're ready to face the many battles in this
war." Do you have what it takes to fend off the lurking U-Boat Wolfpacks, diving
Zero fighters, sharp-shooting Imperial Navy cruisers, and suicidal Kamikaze
bombers? Can you safely shepherd a convoy across the stormy North Atlantic, or
land your troops on the razor-sharp coral beaches of some tiny tropical island in
the far South Pacific?
Maybe you have what it takes, maybe not. You certainly have the right tools, a
Fletcher class destroyer and crew. These vessels are ideally suited as the guard
ians of the fleet. For the most part, these ships reiy on their torpedoes and guns
for offensive armament, while their machine guns, cannons, and depth charges
are used defensively.
OBJECTIVE
The overall objective is to fulfill your selected mission without being sunk. Each
mission will emphasize certain considerations such as protecting merchant
ships, landing troops, moving supplies, etc. But if ten or more of your stations are
damaged, your destroyer is sunk and all of your efforts will have been for nothing.
You must continually repair damage to your ship to remain operational-the vari
ous controls will not work accurately until completely repaired. Main gun shells
and depth charges are resupplied only after your damage team has completed all
repairs (although torpedoes are not). Good luck with your selected mission.
We're depending on you.
(Refer to CAPTAIN'S NOTES for historical background information and to the
GLOSSARY for definitions of ship terms.)
GETTING STARTED
For Commodore 64®/128™ computers:
• Set up your Commodore 64/128 computer as shown in the owner's
manual.
Note: For Commodore 128, set system to C64 mode.
• Plug your joystick into Port #2.
• Turn the computer and the disk drive on.
• Insert the DESTROYER™ disk into the drive, label facing up, cutout
pointing toward the back.
• Type Load """,8,1 and press the RETURN key.
With the FAST LOAD CARTRIDGE™:
Turn the disk drive and computer on.
• Insert the DESTROYER disk into the drive, label facing up, cutout
pointing toward the back.
Press and hold the C= (Commodore) key and the RUN/STOP key to
load the program.
For IBM PC@ and 100% compatibles:
Set up your IBM PC or compatible as shown in the owner's manual.
If you're using a joystick, plug it in as shown in the owner's manual.
Insert your MS-DOS disk into the disk drive (drive A on a two drive
system).
Turn on the computer. If your computer is already on, press the CTRL,
ALT, and DEL keys simultaneously to restart the computer system.
When MS-DOS is loaded, insert the DESTROYER disk into the drive,
label facing up, cutout pointing toward the back.
Type the command Destroyer.
For Apple He, Me and IIGS computers:
Set up your Apple II computer as shown in the owner's manual.
If you're using a joystick, plug it in as shown in the owner's manual.
Otherwise, follow the cursor key instructions set in parentheses after
each joystick instruction.
Insert the DESTROYER disk into the disk drive, label facing up, cut
out pointing toward the back.
Turn on the computer.
for more precise, instant control. The only joystick that actually
fits your hand with the trigger button right at your fingertips.
Note: Use the Epyx 500XJ joystick with tactile-response microswitches
Guaranteed for 10 million uses.
STARTING PLAY
Note: IBM and Apple players can use the directional cursor keys on the keyboard
and the SPACE BAR instead of a joystick. Just follow the keyboard com
mands following each joystick instruction.
The title screen will appear. Press the FIRE BUTTON (SPACE BAR) to con
tinue. Type in the name of your ship for this game and press RETURN. When
requested, type in your name and press RETURN again.
Select one of 7 challenging missions, from introductory to advanced
scenarios. First select the mission, then the difficulty level (easy, intermediate,
or advanced).
. Push the joystick FORWARD (f) or pull BACK (I) to change selections. The
selection you are changing will turn yellow (IBM: red).
Move the joystick LEFT (■*—) or RIGHT (—>) to change levels or missions.
Then use the joystick (or cursor keys) to get to START GAME and press the
FIRE BUTTON (SPACE BAR).
You will then receive your orders and a description of the scenario you're to
encounter. Press the FIRE BUTTON (SPACE BAR) to begin the mission.
SUBHUNTER — Use Sonar, Depth Charges, Navigation
You're to seek and destroy an enemy submarine that has been sighted in your
patrol area! Use your sonar to track the enemy submarine while maneuvering
toward it. When your ship is above the submarine, attack with depth charges!
Don't let this one get away!
SCREEN — Use Radar, Anti-Aircraft Guns, Navigation
Your task force has been positioned south of you. To the north are a large number
of enemy aircraft heading toward your carriers. You must protect them at any
cost! Your radar will give you warning of the airplanes before they are on you, so
you can ready the Anti-Aircraft guns in time to defend yourself.
SCOUT— Use Sonar, Radar, Weapons Systems
(dependent on enemy encounter)
An important convoy must cross a treacherous strait. You are to scout the
intended route for enemy patrols. You will be notified as you reach each check
point. Maintain radio silence until you return to base to make your report. Avoid
combat to keep the enemy guessing as to your intentions.
BOMBARDMENT — Use Surface Guns, Radar,
Anti-Aircraft, Navigation
The Marines are landing! You must shell key parts of the island and maneuver
close to the beach to search for flashes of enemy gun emplacements. Silence
them with your main guns, avoid the return fire, and destroy any enemy aircraft
threatening the invasion beaches. A combination of good radar operation, keen
lookouts and sharp shooting will be necessary to protect the amphibious assault.
BLOCKADE RUNNER — Use Surface Guns, Torpedoes,
Radar, Sonar, Navigation
One of our small island outposts has been surrounded by enemy forces. The
garrison requires certain critical supplies in order to hold out. You are to take your
battle seasoned crew and run the blockade! All stations must operate at full effi
ciency as you will be facing multiple threats from ships, submarines, and fighters!
CONVOY ESCORT — All Systems Used
You have been assigned to lead a slow merchant convoy to a beleaguered out
post, deep in enemy territory. Your assigned position is the LEFT front sector of
the convoy's advance, your sister ships are assigned to other areas. It is your
responsibility to run interference for those ships and to see the convoy safely to
the harbor on time-regardless of enemy action!
RESCUE — All Systems Used, Pilot Signals, Enemy Guns
A friendly pilot has been shot down in your area and made it to a small chain of
islands. You must rescue him soon (his signal beacon is rapidly getting weaker)
and get him back to base. As his position is behind enemy lines, speed and
stealth are very important. The pilot will signal SOS with a mirror when he sees
you approach, but beware-that flash might also be enemy gunfire!
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