Day2_1_WiiWare_Business_Overview.pdf
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284 KB
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WiiWare Business Overview
Dan Adelman
Business Development
Nintendo of America
What is WiiWare All About?
•
Developer freedom
•
Lowering barriers
•
Opportunity for large and small
developers
Business Model Recap
•
65:35 (Content Provider:Nintendo) revenue share from
unit 1 for titles that cross the Performance Threshold
•
Developer provides suggested price; Nintendo sets final
price
The Americas
Performance
Threshold (>16MB)
Performance
Threshold (<16MB)
Royalties paid by
6,000 units
4,000 units
NOA
Europe +
Oceania
3,000 units
2,000 units
NOE
Payments and Reporting
•
Payments made 30 days after the close of
each calendar quarter
•
Unit sales status reports available online
–
Ability to break down by time frame and
country/region
–
Link to your status report will be provided
when your title is released
Ground Rules
•
Game size must be < 40MB
–
< 16MB strongly encouraged!
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The manual is viewable online and does not count
against this limit
•
No hardware emulation
•
No advergames, product placement, or
collection of user data
•
Must be a complete game
–
The game cannot require the purchase of add-on
content or a separate title
Plik z chomika:
legalne_gps
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