Day2_1_WiiWare_Business_Overview.pdf

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WiiWare Business Overview
Dan Adelman
Business Development
Nintendo of America
What is WiiWare All About?
Developer freedom
Lowering barriers
Opportunity for large and small
developers
Business Model Recap
65:35 (Content Provider:Nintendo) revenue share from
unit 1 for titles that cross the Performance Threshold
Developer provides suggested price; Nintendo sets final
price
The Americas
Performance
Threshold (>16MB)
Performance
Threshold (<16MB)
Royalties paid by
6,000 units
4,000 units
NOA
Europe +
Oceania
3,000 units
2,000 units
NOE
Payments and Reporting
Payments made 30 days after the close of
each calendar quarter
Unit sales status reports available online
Ability to break down by time frame and
country/region
Link to your status report will be provided
when your title is released
Ground Rules
Game size must be < 40MB
< 16MB strongly encouraged!
The manual is viewable online and does not count
against this limit
No hardware emulation
No advergames, product placement, or
collection of user data
Must be a complete game
The game cannot require the purchase of add-on
content or a separate title
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