Command Modern Air Naval print.pdf

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Preface
1. IntroductIon: What Is command?
2. InstallatIon
2.1. system requirements
2.2. Installing the Game
2.3. uninstalling the Game
2.4. Product updates, Bonus content and registering
your Game
2.5. re-downloading your Game
2.6. Game forums
2.7. technical support
2.8. support
2.9. a note for multitaskers
3. ImPortant terms
4. fundamentals
4.1. starting command
5. user Interface
5.2. units, Groups and Weapons symbols
5.3. right side Information Panel
6. droP-doWn menus
6.1. Game options menu
6.2. losses and expenditures
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6.3. map settings drop-down menu
6.4. unit orders drop-down menu
6.5. mission and reference Point drop-down menu
6.6. missions
6.7. reference Points
7. edItor droPdoWn menu
7.1. scenarios vs. databases
7.2. events
8. aPPendIces
8.1. Keyboard commands:
8.2. scenario editing template/checklist
8.3. custom overlays 101
8.4. air Bases: how to Build them, how to destroy them
8.5. database edit capability in the scenario editor
8.6. dlZ and why it matters
8.7. understanding depth Bands and the thermal layer
9. Glossary
10. credIts
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congratulations! you have purchased command: modern aIr/
naVal oPeratIons, the powerful global simulation of modern
warfare at sea, in the air, in space and over land. While we, the
command development team, have done our best to make
command’s user interface and gameplay intuitive, your gameplay
experience will be greatly enhanced by reading this manual.
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command is a real-time wargame/simulation of historical and
hypothetical air and naval operations starting immediately after
World War II and moving into the foreseeable future (2020+).
command’s included scenarios feature a wide range of scales,
ranging from duels of nuclear-powered submarines in the open
ocean to clashes of missile boats in the littoral to battles of entire
carrier fleets, up to theater-wide air and naval operations in Korea,
Vietnam, Iran, Pakistan, the south china sea and more. additionally,
command’s powerful integrated scenario editor gives you the
tools to construct any scenario, from pirate skirmishes all the way
to strategic nuclear war.
you will be fighting your digital war on a 3-dimensional globe
showing land and ocean-bottom terrain in great detail, augmented
where necessary by numerous map layers that include aerial and
satellite imagery.
command puts you in control of weapon systems such as aircraft,
ships, submarine, and ground units, as well as huge arrays of
supporting elements, from reconnaissance satellites, airbases, and
replenishment forces to headquarters and special-forces units.
you can issue broad directions to your forces and they will follow
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