ImagineFX - Issue 103 - 2013-12 (Christmas).pdf

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UNMISSABLE
WEAPON TIPS
NEW SERIES
CREATE AMAZING
GAME ART
Discover the art secrets of fantasy epic The Witcher 3 !
PLUS! Ten steps to getting your dream game art job
WOR KSHOP ! CREA TE HIGH -END D IGITAL IMAGER Y USIN G £50 A RT SOF TWARE
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Editor’s letter
to an insider job
Do you dream of working in a video
games studio? Can you imagine seeing
your creature designs, grand environments
or unique character developments in a
AAA title? If so, you’ve come to the right
place. This issue we’ve enlisted the help of
artists at the top of their game (no pun
intended) to arm you with the skills and
inspiration needed to grapple your way to your ideal job.
id Software’s Hugo Martin not only shares his art portfolio of
breathtaking brilliance, on page 52, but also gives insight into what it
takes to break into the industry, on page 80. It makes for sobering
reading. It’s a straight-talking piece on the wide variety of art
fundamentals you need to learn and the portfolio bursting with
vibrant art that you’ll need to have under your arm to get any chance
of a footing in the industry. Nobody said it would be easy…
Elsewhere, I enjoyed reading about Dave Kendall’s foray into the
workings of Manga Studio 5, on page 86. Can this affordable piece of
software become your default art tool for painting? If you have any
suggestions on what software we should be covering, drop me a line.
Our new traditional section is also settling very well into its home at
the back of the magazine. I particularly enjoyed the insight and
honesty from Justin Gerard this issue (and the story of his first paid
commission – wow!). Take a look at his First Impressions, on page 114.
Remember, if there’s an artist, particular art tool or skill you’d like us
to feature in this new section, or any other, please let us know.
Our spe cial cove r for
sub scrib ers this issu e.
Claire Howlett, Editor
claire@imaginefx.com
Contact us
Email: mail@imaginefx.com Tel: +44 (0) 1225 442244
Art submissions: fxpose@imaginefx.com
Web: www.imaginefx.com
@imaginefx
www.facebook.com/imaginefx
Subscription queries
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Subscribe and save! See page 30.
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Christmas 2013
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Now you read the digital version of ImagineFX
on a range of devices! Find out more on page 30
Contents
FXPosé
8 Reader FXPosé
This issue’s reader art includes
a jungle dawn, a hip-hop
swordsman, an unusual type
of software update and a
Frazetta-inspired huntress.
ImagineNation
18 News
26 Forum winners
28 Letters
32 Artist Q&A
Features
18 Upwardly mobile
Mobile and tablet games are
on the rise, but what does that
mean for art studios?
40
See page 8 for the best new art
40 The Witcher 3
The Witcher 3’s art director
and his CD Projekt RED team
tell us about designing the
company’s biggest project.
32
“What I like about The Witcher
is the dark and realistic approach
to visual design it adopts”
CD Projekt RED’s Marek Madej
48 Sketchbook
South Korean game and film
artist Vian Lee is never without
his Moleskine notebook.
Q&A: Ornate armour
52 Master of Art
Pacific Rim concept artist Hugo
Martin says simple drawing
skills he learnt as a child are
still benefitting him now.
52
48
34
58 Studio profile
Jagex is working on a new
Transformers game – but what’s
it like to be an employee of the
company behind RuneScape?
Reviews
92 Software
94 Books
96 Training
Regulars
3 Editor’s letter
6 Resources
30 Subscribe
84 Next month
97 Back issues
Master of Art: Hugo Martin
Q&A: Realistic fire
Sketchbook
18
38
36
News: Mobile art
Q&A: Battle wounds
Q&A: Doomed planet
4
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Issue 103 Christmas 2013
Workshops
Advice and techniques
from pro artists…
86
64 Depict a dynamic
video game scene
Bartłomiej Gaweł on
creating this issue’s cover.
70 Sci-fi weapon
design advice
Brian Sum’s tips for
concepting sci-fi weapons.
74 Create a monster
for the movies
Anthony Scott Waters
conveys ideas and story.
78 Design a video
game opponent
Remember Me’s Fred Augis
on a robotic adversary.
80 Breaking into the
games industry
id Software’s Hugo Martin
has tips for your portfolio.
85 Step outside
the comic frame
PJ Holden defies the
golden comic-art rule.
86 Draw and paint
in Manga Studio 5
Dave Kendall creates a
steampunk behemoth.
Draw and paint in Manga Studio 5
104
114
Inspiration and advice from
the best traditional artists
Drink & Draw
100 FXPosé Traditional
104 Creative Space
Bournemouth Drink & Draw.
106 Paint a book cover
Tom Kidd on fantasy narrative.
112 Anatomy advice
Feel the rhythm of a figure.
114 First Impressions
We talk to Justin Gerard.
112
NEW
SECTION
Turn to page 99
for more…
106
Feel the rhythm
Justin Gerard
Bo ok cov er art
5
Christmas 2013
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