// Author: Drunkie // Description: A very simple sprite example Main(); #include <drivers\drv_gl.txt> void Main() { // Enable vertex mode glVertexMode( 1 ); // Draw to sprite buffer glSetRenderTarget( GL_BUFFER_BACK ); glClear( 0, 255, 0 ); // Draw to vertex buffer (world) glSetRenderTarget( GL_BUFFER_VERTEX ); glEnable( GL_VERTEX_TEXTURING ); // Sample from sprite 0 glTextureSize( 256 ); glTexture( 0 ); glClear( 0, 255, 0 ); glRectWH( 128, 128, 256, 256 ); glSetRenderTarget( GL_BUFFER_FRONT ); glExit(); }
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