Contents: INTRODUCTION..............................1 ABOUT THIS MANUAL.................3 FROM SIMCITY TO SIMCITY 2000......4 GETTING STARTED...................4 TUTORIALS.................................5 BEFORE YOU BEGIN..................7 TUTORIAL 1-THE BASICS............10 TUTORIAL 2-LANDSCAPE ENGINEERING.25 TUTORIAL 3-ADVANCED FEATURES.....33 REFERENCE................................45 THE BASICS.......................46 MENUS............................50 File Menu.....................50 Options Menu..................51 Disasters Menu................52 Windows Menu..................53 Newspaper Menu................54 WINDOWS..........................55 City Window....................55 Map Window.....................78 Budget Window..................81 Transportation.................82 Ordinance Window...............89 Population Window..............92 Industries Window..............93 Graphs Window..................94 Neighbors Window...............96 INSIDE THE SIMULATION............97 STRATEGIES......................119 Page i SimCity 2000 INTRODUCTION Welcome to SimCity 2000. When you play SimCity 2000, you become the planner, designer and mayor of an unlimited number of cities. You can take over and run any of the included scenario cities, or build your own from the ground up. You're in charge. You can choose to build small, rural towns, or huge bustling megalopolises. As you design and build your cities, simulated citizens, known as Sims, move in and build their homes, stores and workplaces, raise their families and invite their friends. If your city is a nice place to live, your population will increase. If it's not, your Sims will leave town. And be assured that they'll let you know what they think about you and your policies. One of the toughest challenges of SimCity 2000 is to maintain a huge city without sacrificing your Sims' quality of life, without going broke maintaining the infrastructure, and without raising taxes so high that businesses relocate. SimCity 2000 lets you face the same dilemmas that mayors all over the world are facing. We've all said at one time or another that we could do a better job than our elected officials-here's your chance to prove it. SimCity 2000 is primarily a "building" game, where you create and try to increase the size of your cities-but you also have plenty of opportunities to destroy. From bulldozers to earthquakes to air crashes, the implements of destruction are only a mouse-click away. But remember, it's a lot more challenging to build than to destroy, and the lives, hopes and dreams of millions of Sims are in your hands. Page 2 SimCity 2000 - Introduction ABOUT THIS MANUAL This manual is divided into four main sections: The Introduction welcomes you to SimCity 2000, explains a little about the manual in general, helps you get the game up and running on your computer and sends you on your way to play. The Tutorials are small guided tours through different aspects of city-building with SimCity 2000. The Reference section describes in detail all the windows, but- tons, features and functions of SimCity 2000, and explains much the behind-the-scenes simulation action. The Gallery section consists of contributions from a number of people to give you varying views, feelings, interpretations and predictions about real cities in words and pictures. Some of these Individual pieces are located at the back of the manual in the "official" Gallery section. Others are spread throughout the rest of the manual. And for those who are familiar with an earlier version of SimCity, there is an Appendix that lists SimCity 2000's new features and differences from the earlier versions. In addition, the SimCity 2000 package includes a machine-specific Addendum to cover installation, startup, and any special features and functions on your computer. Page 3 SimCity 2000 - Introduction FROM SIMCITY TO SIMCITY 2000 If you're already familiar with an earlier version of SimCity, then you should have no trouble moving into SimCity 2000. If you haven't played SimCity before, then skip the rest of this section. You will not be quizzed on this material. A few major features have changed and some tools have moved since the earlier versions of the game, so you may have just a little trouble finding things. A summary of all the changes and differ- ences between the programs can be found in the Appendix. But to help you get started, here are the three most-asked questions by SimCity users when we sat them down in front of SimCity 2000: ? Where the heck are the power plants? They're in a submenu under the power icon. Select Power Plant from the submenu and you'll have a choice of from three to nine different power sources, depending on the city's date. ? I click and click-why won't the durn thing set down zones? Instead of the fixed-size zones that you plop down, SimCity 2000 lets you make any size square or rectangular zone by clicking and dragging the mouse where you want to zone. You can zone over roads and rails, and place roads and rails in zones. By the way, airports and seaports are placed the same way as zones. ? What's the deal with the water system? We've added a water system to the game, including pumps, pipes, treatment plants, water towers and desalinization plants. You don't need to worry about water to start a city. But you will need a water system before the population can grow very dense. GETTING STARTED SimCity 2000 must be installed toahard disk before it can be run. Please look in the machin&specific Addendum for complete in- structions on installing SimCity 2000 to your hard disk and on starting the program. Once you're up and running, feel free to jump right in and play, or if you want some guidance and a quick introduction to the main features and functions of the game, check out the tutorials. Page 4 SimCity 2000 - Introduction Tutorials Congratulations! By the virtue of owning SimCity 2000 you are hereby proclaimed Mayor of a million cities and ruler of a billion simulated lives (your Sims). It's a tough game, but somebody's gotta play it. These tutorials are designed to help you adjust to your new office with as little transition time as possible. There are three tutorials, each designed to be finished in one short sitting so you can get them out of the way and get on with the important business of building and running your cities. The first one is a general overview of the basic features of SimCity 2000 enough so you can start a new city, and get going on your own. The second one focuses on creating, editing and modifying your city's terrain, both before and after you've begun building your city. The third one goes into detail on a few of the advanced features. We suggest that you whip through the first tutorial, then go play on your own for a while. You may figure everything else out on your own, and never need the other tutorials, but they're here if and when you want them. Page 6 SimCity 2000 - Tutorial BEFORE YOU BEGIN Mouse And Keyboard Stuff Before jumping into the tutorials, take a moment to look over the following skills and conventions that will make your stay in SimCity 2000 a pleasant one. SimCity 2000 requires a mouse. To play, you must know how to use a mouse for the following actions: ? Click-point the cursor to an object and briefly press the left (or only) mouse button. ? Doubleclick-point the cursor to an object and briefly press the left (or only) mouse button twice quickly. ? Click and drag-point the cursor to an object, then press and hold the left (or only) mouse button, then move the mouse to drag the object. Release the mouse button to release the object. Unless otherwise specified, whenever this manual refers to click- ing, doubleclicking or clicking and dragging, use the left (or only) mouse button. When you see the term "Shift-click," it means to hold down either Shift key on the keyboard and click the mouse button. When you see the term 'Option/Control-click," it means: ? On a Macintosh you should hold down the Option key on the keyboard while you click; or ? On a DOS or Windows-based computer you should hold down the Control key on the keyboard while you click. Page 7 SimCity 2000 - Tutorial INSTRUCTIONS AND EXPLANATIONS To prepare you for building your city in the rest of this tutorial here is a basic explanation of exactly what is city in SimCity 2000 is made of. While SimCity has many layers of complexity and lots and lots of features and all sorts of stuff to put in your city, it's fairly easy to get a small city started. All you need is: ? A place for the Sims to live: a residential zone ? A place for the Sims to work: an industrial zone ? A place for the Sims to shop and conduct...
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