Ars Magica 5e - Lords of Men.pdf

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Lords of Men
Credits
A u t h o r b i o s
A u t h o r s : Timothy Ferguson, Andrew Gronosky, Chris Jensen-
Romer, Mark Lawford
s u p p l e m e n t A u t h o r : Andrew Gronosky
t i m o t h y f e r g u s o n works as a librarian on the Gold Coast. His
family are theoretically descended from Fergus Mac Erc, irst King
of Scots, and one of the Kings Olaf of Sweden and some Chinese
guys who may have been priests or worked in a temple or something.
He lives with his wife and some cats, who have not disclosed their
genealogy.
D e v e l o p m e n t , e D i t i n g , & p r o j e c t m A n A g e m e n t : David Chart
l A y o u t , A r t D i r e c t i o n , & p r o o f r e A D i n g : Michelle Nephew and
Jeff Tidball
p u b l i s h e r : John Nephew
c o v e r i l l u s t r A t i o n : Grey Thornberry
i n t e r i o r A r t : Jason Cole, Keith DeCesare, Kelley Hensing, Bradley
K. McDevitt, Jeff Menges, Robert Scott, Grey Thornberry
A r s m A g i c A f i f t h e D i t i o n t r A D e D r e s s : J. Scott Reeves
A n D r e W g r o n o s k y ’s family claims descent from Polish nobility,
though it has somehow become separated from its ancestral lands and
titles. As a younger son, Andrew would probably have been destined
for the cloister in medieval times, so he and his wife are just as glad
some traditions have died out. Andrew earns a livelihood through the
mystic art of computer programming. He holds a very modest castle
in Cambridge (Massachussets), where he lives and plays Ars Magica
with his wife and two magical cats.
p u b l i s h e r s s p e c i A l t h A n k s : Jerry Corrick & the gang at the Source.
f i r s t r o u n D p l A y t e s t e r s : Jason Fryer, Matt Dyson, Emily Dyson;
Donna Giltrap, Malcolm Harbrow, Aaron Hicks, Richard Love;
Eric Menge, Ann Sasahara, Lynn Reed-Kendall, Christopher
Day, Scott Benield, Jim Ghiloni, Dennis Toomey, Erica Gold-
smith; Matt Ryan, Alexis Kristan Heinz, Daniel Ilut, Robert W.B.
Llwyd, Tobias Wheeler; Mark Shirley, Camo Coffey, Andrew
Walton, Barrie James; Erik Tyrrell, Robert Jankovich
s e c o n D r o u n D p l A y t e s t e r s : Donna Giltrap, Malcolm Harbrow,
Aaron Hicks, Richard Love; Angus MacDonald, Wendell BSP
Joyner, Brian Watson, Mark Pasqual, Sally Hutchinson, Sarah
MacDonald; Nicholas Peterson, Jennafyr Peterson, Kristi Pisar-
sky, Dan Byrne; Mark Shirley, Camo Coffey, Andrew Walton
c h r i s j e n s e n -r o m e r is a peasant who lives in a hovel in rainy
England surrounded by lovely mud. His is a true riches to rags story;
child of a high-born father and a humble daughter of the soil, CJ has
gone from a country estate to a council estate to his current status
as one of the undeserving poor. He would like to dedicate his part
of book to the memories of his faithful hound Wogan and the noble
beasties Crowley & Marmalade.
m A r k l A W f o r D lives in Eastbourne on England’s south coast. He
splits his free time, in somewhat equal measure, between writing for
Ars Magica and wondering why he isn’t down the gym more often.
Despite the best efforts of a volatile inancial market he remains an IT
manager for well-known bank.
Ars Magica players participate in a thriving fan community by subscribing to email discussion lists (like the Berke-
ley list), compiling archives of game material (such as Project Redcap), maintaining fan-created web sites, and running
demos through Atlas Games’ Special Ops program. To learn more, visit www.atlas-games.com/ArM5. You can also
participate in discussions of Ars Magica at the oficial Atlas Games forums located at forum.atlas-games.com.
Copyright 2011 Trident, Inc. d/b/a Atlas Games. All rights reserved. Reproduction of this work by any means
without written permission from the publisher, except short excerpts for the purpose of reviews, is expressly prohib-
ited.
Ars Magica , Mythic Europe, and Charting New Realms of Imagination are trademarks of Trident, Inc. Order of
Hermes, Tremere, and Doissetep are trademarks of White Wolf, Inc. and are used with permission.
DIGITAL VERSION 1.0
2
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Lords of Men
Contents
I. Introduction
6
A f f i n i t y ......................................... 20
Secular Allies.................................20
Church Allies ................................20
Afinity Leadership.......................21
Control Through Emotional
Bonds ...........................................22
Agents ...........................................22
Design of Agents............................22
Acquiring Agents...........................23
Using Agents.................................24
Maintaining Agents.......................25
r e p u t A t i o n .................................... 25
Noble Reputation.........................25
Prudhomme....................................25
Improving Noble Reputation ..........25
The Advantages of Reputation .......26
Reputation is Utterly Vital ............26
p u b l i c p o W e r f o r W o m e n .............. 27
Dressing as a Man ........................27
Holding Land...............................27
Absence .........................................27
Inheritance.....................................28
Political Success ............................28
Conquest .......................................28
Widow’s Portion and Stewardship..28
Nuns.............................................29
Herzog (Dux, Duke)....................34
König (Rex, King)........................34
Römischer Kaiser (Romanorum
Imperator, Roman Emperor) ........34
i b e r i A n s y s t e m s .............................. 35
Infanzone .....................................35
Caballero......................................35
Caballero Villano ..........................36
Caballero Hidalgo (or Fidalgo)......36
Ricohombre .................................36
t h e i t A l i A n m o D e l ........................ 36
b y z A n t i n e m o D e l s ......................... 36
Noble Characters for Many
Styles of Saga .................................6
II. Politics
7
t h e g r A t i t u D e s y s t e m ..................... 7
t h e p r o j e c t i o n o f p o W e r ................ 7
r e t i n u e ........................................... 9
Family ............................................9
Designing a Family .........................9
Inheritance.....................................10
Marriage and Dowries...................10
Military ........................................11
Clerical and Menial......................12
Criminals......................................13
Ofices..........................................13
Admiral.........................................15
Butler ............................................15
Chancellor.....................................15
Chamberlain..................................15
Constable ......................................15
Counselor ......................................15
Justiciar ........................................16
Marshal ........................................16
Sheriff / Bailie / Sénéchal ...............16
Steward.........................................16
Treasurer .......................................16
Ofices Found Only Near England....16
Coroner .........................................17
Forest Warden ...............................17
v A s s A l s ......................................... 17
Why Bother With Vassals? ..........17
Vassalage Allows Nobles to
Express a Common Interest .............17
Vassalage Allows for Huge
Transactions..................................18
Vassalage is a Form of Truce..........18
Vassalage Limits Genocidal
Warfare .......................................18
Money..........................................18
Warriors .......................................18
Scutage .........................................19
Advice ..........................................19
Wardship of Heirs........................19
Wardship of Widows ...................20
IV. Interference
37
m e t h o D s o f i n t e r f e r e n c e .............. 37
Alternatives to Conspiracy ..........37
Making Riches .............................37
Magic Items .................................38
i n v o l v e m e n t .................................. 39
Self-Defense.................................39
Defense of Sodales.......................39
Defense of the Art .......................40
h o W m u c h D o n o b l e s k n o W ?...... 40
W h y D o n t m A g i b r e A k m y t h i c
e u r o p e A n f e u D A l i s m ? ..................... 42
Ignore It .......................................42
The Code Works as Intended ......42
Lucky Coincidence ......................42
A Conspiracy of Realms...............42
God Has A Plan ...........................42
Mythic Europe is Made for Sin ......42
Faeries Inadvertently Defend
the Status Quo ..............................43
Magi Helped Design Feudalism ......43
III. A Comparison of Titles 30
t h e f r e n c h ( A n D e n g l i s h ) s y s t e m .. 30
Squire(Armiger, Écuyer) ..............30
Knight (Miles, Chevalier)............30
Bacheler Knight .............................30
Knight Banneret.............................30
Baron (Baro, Baron)......................32
Earl or Count (Comes, Comte) ...32
Viscount (Vice-comes, Viscomte)....32
Count Palatine and Marcher Lord..32
Duke (Dux, Duc) .........................33
King (Rex, Roi) ............................33
t h e g e r m A n s y s t e m ....................... 33
Herr (Generosus, Lord) ...............34
Freiherr..........................................34
Ritter (Miles, Knight) ..................34
Ministeriales (Ministers) ................34
Graf (Comes, Count/Earl) ...........34
Markgraf (Marchio, Margrave)....34
V. Leisure
44
Pets...............................................44
Outdoor Pursuits..........................44
Board Games ................................45
Gambling .....................................45
Good Drink, Song, and Dance ....46
The Feast......................................46
Preparing the Feast ........................46
The Noble Diet..............................47
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Lords of Men
VI. Manorial Fiefs
71
Seating the Guests, and
Good Manners ..............................47
Time to Eat ....................................48
The Host .......................................48
t h e h u n t ..................................... 48
Varieties of Hunting Hounds.......49
Hounds and Aging ........................51
Hunting with Hounds..................51
The Quest .....................................51
The Assembly ................................52
The Relay .....................................52
The Finding...................................52
The Chase .....................................52
The Kill ........................................52
The Unmaking and Curee ..............53
Bow and Stable Hunting..............53
Hunting Stories............................53
The Prey ......................................54
h o r s e s .......................................... 55
The Types of Horses....................55
The Care of Horses .....................57
Horses and Aging ..........................57
h A W k i n g ....................................... 57
Birds and Aging ............................58
r u n n i n g A n e s t A b l i s h m e n t ............. 58
The Kennels.................................60
The Mews ....................................60
The Stables ..................................60
Living Conditions and
Specialists.....................................60
r o m A n c e ....................................... 61
The Pursuit of Love .....................61
The Rules of Love ........................62
p A t r o n A g e ..................................... 63
t h e t o u r n A m e n t .......................... 64
Staging a Tournament ..................65
Patronage......................................65
Costs .............................................65
Team Sponsors...............................66
The Tournament Site ......................66
Lodgings........................................66
Tournament as Fair........................66
Rules of Melee .............................66
Ransom.........................................67
Companies of Men .........................67
Tournament Combat....................67
The Commencailles .....................67
Jousting ........................................67
Fencing .........................................68
The Grand Charge.......................68
High Ambition ..............................68
Gaining and Losing Reputation ...68
Company Reputations ...................68
Patronage......................................69
Tournaments as Income ...............69
Awards..........................................69
f i e f - l i k e h o l D i n g s ......................... 85
Allods ...........................................85
Alms and Charities.......................85
Alms Land.....................................85
Charities........................................85
Towns With Royal Charters ........86
s u b i n f u e D A t i o n .............................. 71
t h e m A n o r : t h e m o D e l f i e f ......... 71
Alternatives to the Manor
With Demesne .............................71
Greater Fiefs ..................................73
Capital Messuage .........................73
Hall ..............................................73
Animal Sheds ................................74
Barns ............................................74
Curtilage .......................................74
Fishponds ......................................75
Granary........................................75
Kitchen..........................................75
Stackyard .....................................75
Farmland ......................................75
Arable ...........................................75
Meadow ........................................76
Pasture..........................................76
The Lord’s Portion:
The Demesne...............................76
Market Fair...................................77
Mills .............................................77
Baking ..........................................77
Commons.....................................77
Waste ...........................................78
Fisheries and Marshes ..................78
Woods..........................................78
Parks and Lodges...........................79
Warrens ........................................79
Mineral Rights ..............................79
Legal Rights and the Manor
Court............................................79
Entering the Manor........................79
Heriot, Mortuary, and
Laity Objects ................................79
Tallage ..........................................79
t h e m A n o r c o u r t ........................ 80
Procedure of the Court ................80
Juries ............................................80
Disputes .......................................80
Disputes Based on Weights
and Measures ................................81
Fines .............................................81
Seizure ..........................................81
Sex Taxes: Merchet, Leywrite,
Childwrite, and Fines for Celibacy.......81
Fines for Being Fined......................82
c h u r c h ......................................... 82
Churchyard..................................83
Glebe ...........................................83
Church and Priest’s House ...........83
i m p r o v e m e n t ................................. 84
Assarting ......................................84
Conquest......................................84
Land Management .......................85
Marriage.......................................85
Purchase .......................................85
D i s c u s s p o v e r t y i n y o u r s A g A ....... 87
VII. The Peasantry
88
c l A s s e s o f p e A s A n t ........................ 88
The Unemployed and
Day Workers................................88
Famuli and Other Retained
Servants........................................88
Serf or Villein...............................88
Ofices for Villeins .........................89
Half-free.......................................90
Free Peasants ................................90
Oficers ........................................91
s t A n D A r D o f l i v i n g ....................... 91
Housing .......................................91
Food and Drink............................92
i m p r o v e m e n t i n l i v i n g s t A n D A r D s ... 93
Paying Tithes Inadequately..........93
Paying the Lord Less Than
You Owe ......................................93
Paying the Lord Only What
You Owe ......................................94
Not Resting on Holy Days ..........94
Perjury on Behalf of Lords ...........94
Stealing from Neighbors..............94
Changing Priests Without
Permission, or Deducting
Tithe for his Flaws........................94
Sexual Abstinence ........................95
Working in Old Age ....................95
Moving Manor.............................96
Not Working Hard ......................96
Being Hard on Pilgrims
and the Poor ................................97
t h e g A i n i n g o f f r e e D o m ............... 97
Manumission by Lay Lords ...........97
Manumission by the Church .......97
Manumission by Membership
of a Town’s Guild .........................97
Manumission by Force of
Crusading Sentiment ...................97
t h e A g r i c u l t u r A l y e A r .................. 98
Two- or Three-Field Rotation ......98
August and September .................98
October........................................99
November ....................................99
December.....................................99
January .........................................99
February .......................................99
March.........................................100
April ...........................................100
May ............................................100
m o n e y i n A r s m A g i c A : A r e c A p ...... 70
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Lords of Men
IX. Optional Combat Rules 117
t He c oMbat r ound ..................... 117
When.to.Use.Combat.Rounds...117
Initiative......................................117
When.to.Roll.Initiative.................117
Actions.in.Combat.....................117
Not.Everything.is.an.Action.........117
Examples.of.Actions.....................117
Reactions.....................................117
Extended.Actions..........................118
Option:.Fast.Actions....................118
Delaying.Actions........................118
Option:.Interrupting.Actions........119
Option:.Fast.Casting.as..
Interruption..................................120
t actical M oveMent .................... 120
Moving.in.Combat.....................120
Movement.and.Groups...............120
Obstacles,.Barriers,.and..
Movement..................................120
e ngaging and d isengaging .......... 121
Engaging.in.Combat...................121
Effects.of.Being.Engaged...............121
Engagement.and.Defenders............122
Option:.No.Engagement.for..
Missile.Combat............................122
Option:.No.Missiles.While..
Engaged.in.Melee..........................122
Option:.Defenders.as.Interceptors..122
Disengaging................................122
Attempting.to.Disengage...............122
Automatic.Disengagement.............123
Option:.Reckless.Disengagement...123
a ttacking and d efending ............ 123
Attacking....................................123
Charging.on.Foot.........................123
Option:.Interrupting.a.Charge......123
Option:.Ready.Missiles................124
Option:.Constriction.Attacks........124
Defending...................................124
Defense.when.Unarmed.................124
Helpless.Characters......................124
Option:.Diceless.Defense...............124
Option:.No.Defense.for..
Missile.Weapons..........................125
Option:.Evasion...........................125
Option:.Lasting.Consequences..
of.Serious.Damage........................125
Option:.Mitigating.Deadly..
Wounds.......................................125
M ounted c oMbat ....................... 126
Untrained.Mounts......................126
Mounted.Movement...................126
Charging.on.Horseback.............126
Option:.Shock.of.the.Charge........127
Shooting.Missiles.from..
Horseback....................................127
Actions.Taken.by.Horses..............127
Attacking.Horses........................128
June.............................................101
July..............................................101
Wounding.Horses.........................128
Controlling.a.Panicked.Horse.......128
Option:.Defensive.Bonus.for..
Moving.Horses.............................128
Mounting.and.Dismounting.......128
Leaping .from.the.Saddle................128
Option:.Vaulting.Into..
the.Saddle....................................129
Falling.from.Horseback..............129
Being.Pinned .Under.a.Horse.........129
b attlefield s ituations ................. 129
General.Situational.Modiiers.....129
Speciic.Situations......................130
Cover...........................................130
Concealment,.Darkness,.and..
Invisibility...................................130
Higher.Ground.............................130
Fighting.Indoors .and.in..
Narrow.Spaces............................131
o ption : n on -l etHal c oMbat ...... 131
Non-Lethal.Damage:.Bruises......131
Recovering.from .Bruises................131
Weapons.and.Bruises..................132
Special.Effects.............................132
a dvanced g roup c oMbat ............ 133
Accelerated.Group.Training.......133
The.Leader’s.Actions..................133
Morale.and.Discipline................134
Discipline.....................................134
Example.Discipline..
Ease.Factors.........................134
Morale.........................................134
Example.Morale..
Ease.Factors.........................134
Disordered.Groups........................134
Routed.Groups.............................135
Rallying.a.Group........................135
Groups.W ith.No.Leader...............135
VIII. Massed Combat
102
M edieval a rMies .......................... 102
Raising.an.Army.........................102
Vassals........................................102
Allies...........................................102
Afinity........................................102
Mercenary.Budget........................103
H eroic e ndeavors ....................... 104
Territorial.Advantage..................104
Using.Magic.to.Seize.Advantage..105
Weight.of.Numbers....................105
Battleield.Events........................105
Maneuver.....................................106
Size..............................................106
Enemy..........................................106
Wounds.and.Attrition..................106
Example.Battleield.Events.............106
Skirmish.......................... 106
Hold.the.Line.................. 106
Rescue............................ 106
Loose.............................. 107
On.All.Sides.................... 107
Ransom........................... 107
Feint............................... 107
Seize.the.Colors.............. 107
A.“Heroic”.Maneuver....... 107
Alone.Against.the.Many... 108
The.Aftermath.of.Battle..............108
s iegecraft ................................... 109
Castles........................................109
Every.Castle.Sends.a.Message.......110
Free.Choices.................................110
Minor.Castles..............................110
Shell.Keep....................... 110
Tower.Keep..................... 110
Curtain.Walls.and.Mural.Towers......110
Keep.Alternatives.for.Castles..
with.Curtain.Walls......................111
Barbican.and.Moat........... 111
Describing.Castles......................111
Garrison......................................111
Defenses.......................................111
Supplies.......................................112
Life.Under.Siege.........................112
Stockade......................................112
Siege.Engines..............................112
Laying.Siege...............................112
Troop.Deployment........................113
Undermining................................113
Artillery.......................................114
Escalade.......................................114
Counterattack..............................115
Scale.the.Ladders............. 115
Open.the.Gates............... 115
Take.the.Marshal............. 115
Aftermath...................................116
Supplement: Arms & Armor 136
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