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TheLastBand
P o s t -
A p o c a l y p t i c !
R A C I N G
E xp los io ns!
KyleWilley
The Last Band is a game about post-apocalyptic criminals
riding sentient motorcycles duking it out in musical battles
at The Lantern, the last concert venue on Earth!
The Last Band is best played with a group of players,
three six-sided dice, dead trees or a digital equivalent, and
a bunch of imagination.
Excerpted from Luke Stillman's Journal, 2059:
The Rules:
TheLantern
Each player fields a "band" of four mostly disreputable
individuals and Battlebikes, and participates in a Disbanding,
a musical spectacular complete with racing around the
track and explosions. Nobody leaves alive, but it's 2059 and
there's not much to live for, so may as well go out with a
bang (and a new track record)!
TheLanternusedtobeagiantstadiumwhere
teamsofpeoplewouldcompeteingladiatorialmatches
(theforefathersareshakyonthispoint),butone
thing'sclear;itgothithardwhenthebombsfell.
Betweenitslightsandthegentleglowofradiation,
itiscalledtheLanternbecausewhenthere'sa
showitilluminateshalfoftown!
Everyonceinawhilewegetsomecriminalsin
town,andmakethemdoabattleinthere.
Band Creation:
Each player must make a band in order to play; they
should record their band either on scratch paper or using
Battlebikes
Players determine the specific benefits of each rider
and their Battlebike by selecting two adjectives; one for
each, until they wind up with four riders and bikes.
PapasaystostayawayfromtheBattlebikes,
buthere'swhatIknowaboutthem;they'resmart
bicyclesthatgoreallyfastandpeoplecanride
them.They'realotlikehorses,butmoredangerous.
Orsohesays.They'rewhatwemakecriminalsfight
onwhenwedisbandthem.
Rider Adjectives:
Light-10%morepointsfromsurvivingrounds.
Inventive-NopenaltydicewhenImprovising.
Loony-Everythreeroundsthischaractergets
2dicewhetherornotthelinestheyaresinging
makesenseandtheirplayerisactuallysinging.
Raider-Ifthischaracterrollsmultiplediceand
getsatargetingwordaimingatthemselvesandan
allyandanegativeeffecttheymayapplythe
effecttoatargetoftheirchoice.
Stingy-Thischaracteralwayshitsthemselvesor
anallyshouldtheyrollapositiveeffect.
Disbanding
Whenwemakecriminalsfighttothedeath,we
callit"disbanding".It'sayou-fee-something.Either
way,it'soneheckofashow;there'smusic,
Battlebikes,andexplosions!Mypapadoesn'tlikeme
watchingDisbandings,butsometimesIsneakinanyway.
There'sthiswholescoringsystembasedontheir
musicandit'sgreat,theneverythingendswitha
boom!
Battlebike Adjectives:
Sometimes, it's just too hard to get people to atone for
their crimes. When this happens, we call a Disbanding. We
give the criminals a Battlebike each and put them in the
Lantern, and let them fight until their bikes run out of fuel
or they begin bleeding from the radiation. Either way,
nobody leaves, but we made it a little more crazy. We make
everyone play music as well (usually badly), and we've
rigged the Battlebikes so that they respond to what the
music does. When a Battlebike runs out of fuel, it triggers
bombs in its saddlebags that blow the passenger clear out
of The Lantern. Not sure why they called it "Disbanding",
though. Tradition dates back to Elder Mark, who got rid of a
particularly nasty gang that way. Plus, he liked puns.
Industrial-ThisBattlebikesuffershalfround
survivalscorelossforterrain.
Flashy-ThisBattlebikecantakeFuelloss
insteadofanotherBattlebikeinitsBand.
Expanded-ThisBattlebikeholdsanextrafour
Fuel,butonlygetshalfroundsurvivalscoreuntilit
losesitsfirstfourpoints.
Mean-ThisBattlebikewillsiphononefuelfrom
anopponenthitbyitsriderwithmultipledifferent
detrimentaleffects,butlosesanypointsitwould
normallyearn.
1
Impervious-ThisBattlebikeresiststwo
detrimentaleffectsbeforelosingFuel.
Group:"They","Them","ThosePeople",andthe
likeforothergroupsofridersandbikers;"Us","We",
etc.forsinger'sowngroup.
Once these adjectives are chosen, mark out forty
bubbles (this is why the character sheet is handy) for Fuel
for each individual Battlebike in a band, and ten bubbles for
Doses for each rider in a band, give or take any modified by
their adjectives.
Individual:"I","Me"andsoforthforoneself,"He",
"she","it","ThatGuy"andthelikeforothers
Effects:
The finished record should look as follows:
Threateningorinsultinglyrics("burninafire","I
neverlikedyou")causethelossoffourfuel.
Rider: Adjective
Battlebike: Adjective
Fuel:
OOOOO OOOOO
OOOOO OOOOO
OOOOO OOOOO
OOOOO OOOOO
Lyricsthatareinspiringorthelike("wecando
it","it'sgoingtobeokay!"restoreoneRad.
Lyricsthatimplymovement("Getup!","theway
youdance")adda40%bonustoroundsurvivalfor
thetarget.
Doses:
OOOOO OOOOO
Now all you need is a song. This can be done in any way,
but there are some considerations. Every song must start
out with a theme; an Effect Phrase that is always present.
Songs must also have lyrics that make sense. Technically,
you can just sing gibberish and lose a die, but that's a bad
idea, and you have to sing something to get The Lantern's
bonus and penalty assessors to work. Finally, if you sing
along you get an extra die, regardless of how bad your
singing is. Consider this when choosing lyrics, especially if
you are in respectable company. You can always take a
song someone else has made, or you can make up your
own. Once you have your song, choose up to five "Power
Phrases" from each line or couple of lines (be consistent)
to use for effects; these must fit in with the song's style.
The Effect Phrase and each Power Phrase is assigned a die
result. If there is no effect or target attached to a number,
the player will get no effect from any roll of that number,
and may not re-roll. Effect Phrases and Power Phrases
may not be reused in the same line or result set. Multiple
effects or targets may be applied. If a group is targeted,
either the effect is split equally (losing four Fuel takes one
from each Battlebike), or applied to one target only (regain
one Rad only works on one chosen member of the group).
Should you roll the same result twice you double its
effects, or if you roll multiple target phrases you may
choose your favorite.
Singingaboutsomethingnostalgicorsafe("Just
likebackhome","Finallyhome")protectsthetarget
fromupto4pointsofFuellossduetoTheLantern
orhostilelyrics.
Note: You can add the "Assumed I" or "Assumed You"
and give a target of yourself or an enemy (or related
groups) to a song; this works in lieu of other targeting
phrases and allows you to use effects without rolling a
target. You may not switch between assumed targets during
a song. You may skip lines of a song by "improvising", but
this loses a die to determine Power and Effect Phrases.
If your song ends you must start another song; you may
not repeat songs unless you have played two other songs
since you last played it, so it is recommended to have three
songs ready. Should you be forced to repeat a song before
two other songs have passed you will suffer a one die
penalty to all rolls.
Example:Ijustrolleda5,3,anda2whilesinging
asong.ThelinesIsangwere:
Leaveme!I'mnotyourfriend!
Itdoesn'ttakealeapoffaithtodetermine
thatthesonghasan"AssumedYou"andthatits
toneishostile(lossoffourfuel).IfIchoseforthe
EffectPhrasetobeusedonarollof6andthe
PowerPhrasestoberolledon1-3inorderof
Here is a generic song style with some Power Phrases
to get you started:
Targets:
2
effects stemming from The Lantern.
appearance,I'verolled"I'm"and"notyourfriend",
whichsinceIincludedthewholephraseandnotjust
theyourappliesasthehostileeffectoflosingfour
fuel.Ilosefourfuel(becauseofmyeffect)because
Irolledforthe"I'm"and"notyourfriend!",butI
don'tfactorinotherelementsthatdidn'tcomeup.
Of course, a Disbanding is a competition, and as such it
has certain rules-none of the competitors are allowed to
harm each other except through sound (and are placed at
intervals around the track that try to reinforce this)-and an
empirical method of scoring. Scoring is based on a per-
rider approach and a per-band approach; bands gain points
for each of their riders and riders gain points simply for
their own actions.
There's no hard rules on what makes a song in The Last
Band, so don't worry too hard about it. If it has lyrics and it
has music it's fine.
All actions are undertaken by the rider who would
receive any "I-something" effects (determined before
singing a line), and scoring is based on that.
You also don't have to worry too much if parts of your
band blow up quicker than others-the Battlebikes can
carry a tune and to be honest your guitarist probably
wasn't anything stellar to begin with. The Lantern responds
to all music, regardless of how bad it is.
ScoringRulesTable:
50points-survivealine
10points-gainasingleDose
5points-loseasingleFuel
10points-removeasingleFuelfromanopponent
10points-removeadosefromanally
15points-landmultipleeffects
10points-causeanopponenttoexplode
-10points-causeanallytoexplode
100points-completeasongwithoutImprovising
Of course, half of the danger of a Disbanding comes not
from the other performers, but from The Lantern's own
trials; each time all bands finish singing (the effects of
which are undertaken simultaneously), The Lantern
unleashes a challenge for each of the riders and their
Battlebikes.
When a challenge is called, someone must roll two six
sided dice and add up the results. The following effects
happen:
Of course, there's another note-if a Battlebike runs out
of Fuel or a rider takes too many Doses they are removed
from play and stop gaining survival score (or any other
sort). Should all your riders be removed, your band's done
for.
2- Everyone gains two Doses as The Lantern belches
radioactive waste
3- The terrain becomes rough and score for surviving
the next round is decreased 50 percent
4- One rider in each band becomes irradiated, gaining a
Dose.
5- All Battlebikes have a little fuel siphoned by The
Lantern's remote control, losing 1 Fuel
6- Nothing happens.
7- Nothing happens.
8- The terrain becomes smooth; the score bonus for
surviving the next round is increased 50 percent
9- The Lantern releases radiation, giving one rider in
each band a Dose
10- The Lantern doesn't hear the next line of music
11- The Lantern doubles the effects of the next line of
music
12- One rider from each band explodes
So, now that you know all about the Disbanding, are you
ready to rumble?
For more information about The Last Band, supplements,
an interactive character sheet, and more, visit the author:
Where normally the band choosing an effect decides the
target in the case where an individual in another band is
affected, the player of a certain band chooses which rider
or Battlebike suffers the effects of individual-specific
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The Last Band was made with LibreOffice and Scribus.
License:
Text licensed under CC 3.0 BY-NC-SA, or under the following short license (whichever works best, they're supposed to be
pretty similar):
Credit me in this and anything you make based on this.
Don't sell this or anything based off of this without all prior contributors' permission.
Anything you make based off of this must use this license, including crediting known contributors all the way back to me.
Font:
Phat Grunge Bold (Bolt Cutter Design)
Breip (Alan Hussey)
Victor (Fumare)
The Last Band was made for Game Chef 2012, with the theme “Last Chance”. I used the ingredient “Lantern” for the
inspiration of the arena, and I received the following random threads:
Thread # 1684 (Made up each player's “band” as a concept, not quite motorcycle jousting but close)
Thread # 4057 (Fuel as a way of extending character life; I left out the voluntary part of the equation, though I tried to
model the protection effect based on this concept)
Thread # 2681 (went unused)
Thread # 6142 (Songwriting system; made the game use music)
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