FORCES OF HORDE - Minions.pdf

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Banners and uniforms
do not show the true
grit of a warrior!
the harsh and Barren wilds
have no tolerance
for softness.
these rugged triBes fight
with a pragmatic ruthlessness
the soft sons of civilization
would do well to fear.
—saxon orrik
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Credits
HORDES created by
Matt Wilson
Graphic Design
& Layout
Kris Aubin
Shona Fahland
Kim Goddard
Josh Manderville
Stuart Spengler
Executive Assistant
Chare Kerzman
Infernals
Jeremy Galeone
Peter Gaublomme
Joachim Molkow
Brian Putnam
Gilles Reynaud
Donald Sullivan
Project Director
Bryan Cutler
Project Manager
Shona Fahland
Game Design
Matt Wilson
Marketing
Coordinator
William Shick
Playtest Coordinator
David Carl
Studio Director
Ron Kruzie
Lead Designer
Jason Soles
Retail Support
and Development
Ross Thompson
Internal Playtesters
Simon Berman
Ed Bourelle
David Carl
Jack Coleman
Bryan Cutler
Dave Dauterive
Michael Faciane
Ben Misenar
Douglas Seacat
William Shick
Jason Soles
Brent Waldher
Chris Walton
Miniature Sculpting
Steve Buddle
James Carter
Greg Clavilier
Benoit Cosse
Jason Hendricks
Werner Klocke
Aragorn Marks
Nicolas Nguyen
Edgar Ramos
Jose Roig
Steve Saunders
Ben Siens
Key White
Additional
Development
David Carl
Brian Putnam
Customer Service
Adam Johnson
Art Direction
Kris Aubin
Events Coordinator
Jason Martin
Lead Writer
Douglas Seacat
Community Manager
& Staff Writer
Simon Berman
Additional Writing
Simon Berman
David Carl
Matt DiPietro
Ron Kruzie
Aeryn Rudel
Jason Soles
Matt Wilson
Volunteer Coordinator
Jen Ikuta
No Quarter EIC
Aeryn Rudel
Resin Caster
Sean Bullough
External Playtesters
Alex Badion
Andrew Brandt
Brad Casey
David Dankel
Eric Ernewein
Logan Fisher
Steve Fortson
Jeremy Galeone
Peter Gaublomme
Tommy Geuns
Devon Goda
Andrew Hartland
Andrew Inzenga
Nick Kendall
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Wout Maerschalck
Rob Miles
Dirk Pintjens
Own Rehrauer
Jarred Robitaille
Josh Saulter
John Simon
Tim Simpson
Mark Thomas
Licensing & Contract
Manager
Brent Waldher
Miniature Painting
Matt DiPietro
Ron Kruzie
Allison McVey
Quentin Smith
Continuity
Douglas Seacat
Jason Soles
Production Director
Mark Christensen
Editing
Darla Kennerud
Sheelin Arnaud
Technical Director
Kelly Yeager
Hobby Manager
Rob Hawkins
Production Manager
Doug Colton
Terrain
Alfonzo Falco
Rob Hawkins
Cover Illustration
Andrea Uderzo
Production
Max Barsana
Alex Chobot
Jack Coleman
Cody Ellis
Joel Falkenhagen
Joe Lee
Michael McIntosh
Reese Nash
Nick Scherdnik
Nate Scott
Jacob Stanley
Benjamin Tracy
Illustrations
Abrar Ajmal
Mike Bruinsma
Carlos Cabrera
Brian Despain
Matt Dixon
Emrah Elmasli
Mariusz Gandzel
David Kuo
Brian Snoddy
Andrea Uderzo
Kieran Yanner
Photography
Kris Aubin
Rob Hawkins
Stuart Spengler
Development Manager
David Carl
President
Sherry Yeary
Chief Creative Oficer
Matt Wilson
Proofreading
Darla Kennerud
William Shick
Concept Illustration
Ben McSweeny
Chris Walton
Matt Wilson
Creative Director
Ed Bourelle
Sys Admin/Webmaster
Chris Ross
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adapt and survive
faCtion baCkGround
Beyond the struggles of empires, dragons, and ancient
cabals, other creatures of the wilds are caught up in the
bloody struggles of western Immoren. Some seek proit
from warfare and strife; others are tribal groups willing
to offer their strength of arms in return for protection or
supplies. Events can even sweep up the unaligned against
their will as they are captured, enslaved, or coerced into
doing the bidding of those more numerous or powerful.
playinG minions
Much like the dark religion of their mist-shrouded swamps,
the Gatormen of the Blindwater Congregation are a curious
blend of strength and subtlety. The amphibious Gator
warriors and hulking warbeasts of the congregation bring
undeniable strength to the battleield, but their Bog Trog
and Swamp Gobber allies, dark magic, and manipulation
of the swamp itself lend a stealthy element that allows them
to strike quickly and decisively before returning to the
darkness beneath the swamp’s placid surface.
Whatever their concerns or motivations, minions are an
unknown element capable of catching enemies off-guard.
From the primitive alchemy of swamp gobbers to Gudrun
the Wanderer’s drunken rages, from Alten Ashley’s
tremendous hunting rile to Brun Cragback’s armor-plated
bear, the minions of the wilds are truly a diverse lot.
In contrast, the Farrow of the Thornfall Alliance do not
rely on ambushes or stealth but on blasting powder and a
frenzy of clubs and cleavers. Lord Carver’s forces bring a
great number of irearms to the battleield, useful in laying
down a hail of bullets to stop enemies in their tracks while
armored War Hogs anchor the lines. Farrow warlocks are
adept at supporting these patchwork monsters that cleave
any survivors into bite-size chunks. Whether by hiring
freelance killers, lending your strength to the congregation
of the shallows, or extending the reach of Lord Carver, it’s
time to . . .
As conlicts intensify in their once-isolated lands, members
of some of these wild races have begun to band together and
ight under their own banners. The rugged farrow of the
Thornfall Alliance charge into battle with riles, cannons,
axes, and clubs, ready to weather the brunt of any enemy
assault. The vicious scaled gatormen have gathered as the
Blindwater Congregation and bring swift death to those
who venture into the swamps.
Let Loose the Minions of War!
table of Contents
appetite for power ...................4
paCts and theme forCes .............17
minions of western immoren .......20
Gatormen of western immoren .....46
farrow of western immoren .......66
paintinG Guide.......................84
model Gallery .......................90
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First digital edition: April 2013.
Forces of HORDES: Minions (digital version) ..........ISBN: 978-1-939480-25-5 ......PIP 1043e
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