Forces of WARMACHINE - Convergence of Cyriss.pdf

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The Maiden of Gears
revealed herself To us,
her chosen, To Guide us
To crafT The vessels
of our iMMorTaliTy.
We MusT noW clear The Way
for cyriss To inhabiT caen,
The World becoMe
her clockWork Machine,
and eliMinaTe any
Who Would iMpede
The GreaT Work!
iron MoTher direcTrix
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Credits
WARMACHINE
created by
Matthew D. Wilson
Lead Designer,
WARMACHINE
Jason Soles
Designer, Convergence
David Carl
Game Design
Matthew D. Wilson
Project Director
Bryan Cutler
Creative Director
Ed Bourelle
Lead Writer
Douglas Seacat
Additional Writing
Simon Berman
David Carl
Darla Kennerud
Meg Maples
William Shick
Continuity
Douglas Seacat
Jason Soles
Editorial Manager
Darla Kennerud
Additional Editing
John Michael Arnaud
Project Manager
Shona Fahland
Graphic Design Director
Josh Manderville
Graphic Design &
Layout
Richard Anderson
Bryan Cutler
Shona Fahland
Matt Ferbrache
Laine Garrett
Art Director
Mike Vaillancourt
Cover Illustration
Andrea Uderzo
Illustrations
Oscar Cafaro
Luis Gama
Nikolai Georgiev
Ryan Gitter
Ross Grams
Anthony Jones
Nicholas Kay
Raphael Lübke
Susan Luo
Justin Oaksford
Néstor Ossandón
Andrea Uderzo
Brad Wright
Nikolay Yeliseyev
Concept Illustrations
Roberto Cirillo
Nate Feyma
Peter Han
Kevin Prangley
Andrea Uderzo
Studio Director
Ron Kruzie
Staf Sculptors
Sean Bullough
Brian Dugas
Doug Hamilton
Ben Misenar
Studio Modeler
Nate Scott
Staf Miniature
Painters
Matt DiPietro
Meg Maples
Studio Administration
Assistant
Charles Foster III
Hobby Manager &
Terrain
Stuart Spengler
Hobby Specialist &
Terrain
Leo Carson
Photography
Matt Ferbrache
Stuart Spengler
Licensing & Contract
Manager
Brent Waldher
President
Sherry Yeary
Chief Creative Oicer
Matthew D. Wilson
Director of Business &
Branding Development
William Shick
Marketing Manager
Lyle Lowery
Head of IT/Software
Development
Chris Ross
Retail Support &
Development
Bill French
Convention Coordinator
Michael Plummer
Community Manager &
Staf Writer
Simon Berman
Organized Play &
Volunteer Coordinator
William Hungerford
Quartermaster
Assistant
Dianne Ferrer
Video Producer
Tony Konichek
No Quarter EIC
Aeryn Rudel
Roleplaying Game
Producer
Matt Goetz
Executive Assistant
Michelle Horton
Customer Service
Adam Johnson
Customer Support
Michael Sanbeg
Gabe Waluconis
Director of Operations
Jason Martin
Production Director
Mark Christensen
Technical Director
Kelly Yeager
Packing/Shipping
Manager
Joe Lee
Metal Casting
Supervisor
Marcus Rodriguez
Lead Quality Control
Cody Ellis
Production
Mark Arreola
Oren Ashkenazi
Ryan Baldonado
Nelson Baltzo
Thomas Cawby
Johan Cea
Henry Chac
Alex Chobot
Bryan Dasalla
Alfonso Falco
Joel Falkenhagen
Michael Hang
Bryan Klemm
Mark Lawson
Chris Lester
David Lima
Jared Mattern
Christopher Matthews
Bryan McClalin
Caitlyn McKenna
Mike McIntosh
Aaron Milligan-Green
Antonio Mora
Reese Nash
Phuong Nguyen
Antwan Porter
Erik Reiersen
John Roth
Ryon Smith
Jesse Sterland
James Thomas
Chris Tiemeyer
Ben Tracy
Dara Vann
Matt Warren
Game Developer
William Schoonover
Development Assistant
Jack Coleman
Playtest Coordination
David Carl
Jack Coleman
Infernals
Peter Gaublomme
Joachim Molkow
John Morin
Gilles Reynaud
D. Anthony Robinson
Donald Sullivan
Internal Playtesters
Ed Bourelle
David Carl
Jack Coleman
Bill French
William Hungerford
Erik Reierson
William Schoonover
William Shick
Jason Soles
Brent Waldher
External Playtesters
Andrew Hartland
Jarred Robitaille
Owen Rehrauer
Tim Simpson
Ray Bailey
Josh Saulter
Stu Liming
James Moreland
Tommy Geuns
Dirk Pintjens
Peter Gaublomme
Wout Maerschalck
Proofreading
Oren Ashkenazi
Simon Berman
Dianne Ferrer
Charles Foster III
Matt Goetz
Michelle Horton
William Hungerford
William Shick
Stuart Spengler
Jason Soles
Brent Waldher
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embraCe the PerfeCtion of the maChine
faCtion baCkground
The faithful of Cyriss, the Maiden of Gears, have lived
among the people of western Immoren for centuries,
quietly working to uncover the laws of the universe.
They have long been tolerated as an enigmatic cult of
mathematicians, engineers, and stargazers, but in remote
temples and facilities the inner circle of the faith were
advancing their agenda. There they constructed massive
machines with which they intend to complete their Great
Work and transform the very face of Caen to bring about the
manifestation of their goddess.
Playing the ConvergenCe
A Convergence army operates like a machine: each piece
serves its role, and the parts work together to accomplish a
greater goal. The faction’s pragmatic and calculating nature
plays out in the form of widespread synergy, enhancing
their own abilities and hindering those of enemies.
On the battleield each specialized unit combines with the
others to create a machine of destruction. Reciprocators and
Obstructors lock shields and advance, then slide apart to
allow aggressive Eradicators to charge into enemy lines, all
while Perforators at the rear launch protean javelins.
As the forces of the Convergence enter the Phase of Alignment,
they must march to war against other powers of western
Immoren over sites of geomantic potency. Their leaders and
soldiers have abandoned bodies of lesh to be transformed into
clockwork vessels. Immune to pain or doubt and armed with
advanced weapons, these steel armies possess unlinching
resolve. The clockwork state is itself their afterlife on Caen,
and so they have no fear of death.
Even more than any other WARMACHINE faction, the
warcasters of the Convergence dramatically change the
nature of play. Vectors take on the stats of their warcaster
and gain a ield marshal ability distinct to each character.
The same army seems to transform and become an entirely
diferent machine with each commander, opening up a
wealth of game possibilities.
With so many exciting tactical options and interesting
combinations of abilities to experiment with, the
Convergence of Cyriss ofers plentiful play satisfaction for
any tabletop general. Now ready your machinery, conirm
your calculations, and…
Because the Nine Harmonics of Cyriss proscribe the “false
minds” of warjacks, Convergence warcasters bring complex
vectors to battle. These imposing machines function not
of their own unpredictable imperative but solely as pure
extensions of a warcaster’s formidable will. With an arsenal
centuries in the making, the Convergence of Cyriss is
prepared to carry out the Great Work no matter its cost.
Let none imperil the Great Work!
table of Contents
IteratIons of
transfIguratIon..................4
refInement
toward PerfectIon .............22
machInery of the
convergence of cyrIss ........30
convergence rules
& theme forces ..................37
convergence warcasters ...42
convergence vectors .........56
soldIers of the
convergence .....................72
PaIntIng convergence .........92
gallery ............................96
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First digital edition: April 2013.
Forces of WARMACHINE: Convergence of Cyriss (digital version) ........ISBN: 978-1-939480-30-9 ....PIP 1053e
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